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dc.contributor.authorWalter, Bruceen_US
dc.contributor.authorDrettakis, Georgeen_US
dc.contributor.authorParker, Stevenen_US
dc.contributor.editorDani Lischinski and Greg Ward Larsonen_US
dc.date.accessioned2014-01-27T13:43:48Z
dc.date.available2014-01-27T13:43:48Z
dc.date.issued1999en_US
dc.identifier.isbn3-211-83382-Xen_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR99/019-030en_US
dc.description.abstractInteractive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that are usually considered too slow for interactive use. The render cache provides visual feedback at a rate faster than the renderer can generate complete frames, at the cost of producing approximate images during camera and object motion. The method works both by caching previous results and reprojecting them to estimate the current image and by directing the renderer s sampling to more rapidly improve subsequent images. Our implementation demonstrates an interactive application working with both ray tracing and path tracing renderers in situations where they would normally be considered too expensive. Moreover we accomplish this using a software only implementation without the use of 3D graphics hardware.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Rendering using the Render Cacheen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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