Show simple item record

dc.contributor.authorDrettakis, Georgeen_US
dc.contributor.authorBonneel, Nicolasen_US
dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.authorLefebvre, Sylvainen_US
dc.contributor.authorSchwarz, Michaelen_US
dc.contributor.authorViaud-Delmon, Isabelleen_US
dc.contributor.editorJan Kautz and Sumanta Pattanaiken_US
dc.date.accessioned2014-01-27T15:09:37Z
dc.date.available2014-01-27T15:09:37Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-52-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR07/297-308en_US
dc.description.abstractWe present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. It is designed for interactive applications and runs efficiently on the GPU. This is achieved using a layer-based approach together with an efficient GPU-based computation of threshold maps. We build upon this prediction framework to introduce a perceptually-based level of detail control algorithm. We conducted a perceptual user study which indicates that our perceptual pipeline generates results which are consistent with what the user perceives. Our results demonstrate significant quality improvement for scenes with masking due to frequencies and contrast, such as masking due to trees or foliage, or due to high-frequency shadows.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Interactive Perceptual Rendering Pipeline using Contrast and Spatial Maskingen_US
dc.description.seriesinformationRendering Techniquesen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record