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dc.contributor.authorDonner, Craigen_US
dc.contributor.authorJensen, Henrik Wannen_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:59Z
dc.date.available2014-01-27T14:55:59Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/409-417en_US
dc.description.abstractWe present a novel spectral shading model for human skin. Our model accounts for both subsurface and surface scattering, and uses only four parameters to simulate the interaction of light with human skin. The four parameters control the amount of oil, melanin and hemoglobin in the skin, which makes it possible to match specific skin types. Using these parameters we generate custom wavelength dependent diffusion profiles for a two-layer skin model that account for subsurface scattering within the skin. These diffusion profiles are computed using convolved diffusion multipoles, enabling an accurate and rapid simulation of the subsurface scattering of light within skin. We combine the subsurface scattering simulation with a Torrance-Sparrow BRDF model to simulate the interaction of light with an oily layer at the surface of the skin. Our results demonstrate that this four parameter model makes it possible to simulate the range of natural appearance of human skin including African, Asian, and Caucasian skin types.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, shading, shadowing, and textureen_US
dc.titleA Spectral BSSRDF for Shading Human Skinen_US
dc.description.seriesinformationSymposium on Renderingen_US


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