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dc.contributor.authorOverbeck, Ryanen_US
dc.contributor.authorBen-Artzi, Aneren_US
dc.contributor.authorRamamoorthi, Ravien_US
dc.contributor.authorGrinspun, Eitanen_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:40Z
dc.date.available2014-01-27T14:55:40Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/151-160en_US
dc.description.abstractPrecomputed radiance transfer (PRT) enables all-frequency relighting with complex illumination, materials and shadows. To achieve real-time performance, PRT exploits angular coherence in the illumination, and spatial coherence in the light transport. Temporal coherence of the lighting from frame to frame is an important, but unexplored additional form of coherence for PRT. In this paper, we develop incremental methods for approximating the differences in lighting between consecutive frames. We analyze the lighting wavelet decomposition over typical motion sequences, and observe differing degrees of temporal coherence across levels of the wavelet hierarchy. To address this, our algorithm treats each level separately, adapting to available coherence. The proposed method is orthogonal to other forms of coherence, and can be added to almost any all-frequency PRT algorithm with minimal implementation, computation or memory overhead. We demonstrate our technique within existing codes for nonlinear wavelet approximation, changing view with BRDF factorization, and clustered PCA. Exploiting temporal coherence of dynamic lighting yields a 3×-4× performance improvement, e.g., all-frequency effects are achieved with 30 wavelet coefficients per frame for the lighting, about the same as low-frequency spherical harmonic methods. Distinctly, our algorithm smoothly converges to the exact result within a few frames of the lighting becoming static.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Color, Shading, Shadowing, and Textureen_US
dc.titleExploiting Temporal Coherence for Incremental All-Frequency Relightingen_US
dc.description.seriesinformationSymposium on Renderingen_US


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