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    Desktop Integration in Graphics Environments

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    109-112.pdf (604.3Kb)
    Date
    2009
    Author
    Ullrich, Torsten
    Settgast, Volker
    Ofenböck, Christian
    Fellner, Dieter W. ORCID
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    Abstract
    In this paper, we present the usage of the Remote Desktop Protocol to integrate arbitrary, legacy applications in various environments. This approach accesses a desktop on a real computer or within a virtual machine. The result is not one image of the whole desktop, but a sequence of images of all desktop components (windows, dialogs, etc.). These components are rendered into textures and fed into a rendering framework (OpenSG). There the functional hierarchy is represented by a scene graph. In this way the desktop components can be rearranged freely and painted according to circumstances of the graphical environment supporting a wide range of display settings - from immersive environments via high-resolution tiled displays to mobile devices.
    BibTeX
    @inproceedings {10.2312:EGVE:JVRC09:109-112,
    booktitle = {Joint Virtual Reality Conference of EGVE - ICAT - EuroVR},
    editor = {Michitaka Hirose and Dieter Schmalstieg and Chadwick A. Wingrave and Kunihiro Nishimura},
    title = {{Desktop Integration in Graphics Environments}},
    author = {Ullrich, Torsten and Settgast, Volker and Ofenböck, Christian and Fellner, Dieter W.},
    year = {2009},
    publisher = {The Eurographics Association},
    ISSN = {1727-530X},
    ISBN = {978-3-905674-20-0},
    DOI = {10.2312/EGVE/JVRC09/109-112}
    }
    URI
    http://dx.doi.org/10.2312/EGVE/JVRC09/109-112
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    • JVRC09: Joint Virtual Reality Conference of EGVE - ICAT - EuroVR

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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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