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dc.contributor.authorGreeff, M.en_US
dc.contributor.authorLalioti, V.en_US
dc.contributor.editorB. Froehlich and J. Deisinger and H.-J. Bullingeren_US
dc.date.accessioned2014-01-27T09:38:52Z
dc.date.available2014-01-27T09:38:52Z
dc.date.issued2001en_US
dc.identifier.isbn3211836713en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE01/121-130en_US
dc.description.abstractStories form an integral part of our lives. Interactive storytelling enables the participant to actively explore the story world. However, interactive storytelling has problems such as the problem of narrative flow, the character s knowledge of the world, internal consistency, time and ease of creation. We introduce the concept of using virtual identities for interactive storytelling in virtual environments and discuss how this approach solves some of the problems that are encountered with interactive storytelling. We discuss authoring tools and how we used the AVANGO framework to develop our application and the results that were achieved when the application was tested on the monitor and in Cyberstage.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Storytelling with Virtual Identitiesen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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