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    Quadratic Bezier Triangles As Drawing Primitives

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    015-023.pdf (1.218Mb)
    Date
    1998
    Author
    Bruijns, J.
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    Abstract
    We propose to use quadratic Bezier triangles as additional drawing primitives: quadratic Bezier triangles require much less model data for faithful representation of curved surfaces than planar triangles. Therefore, they require less storage and/or transmission capacity. Furthermore, they allow automatic level-of-detail. Finally, they result in considerable savings in model-view transformations and lighting calculations. We present two algorithms for rendering these triangles, each of which can be easily incorporated in hardware render systems currently used for planar triangles.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH98:015-023,
    booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
    editor = {S. N. Spencer},
    title = {{Quadratic Bezier Triangles As Drawing Primitives}},
    author = {Bruijns, J.},
    year = {1998},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {0-89791-097-X},
    DOI = {10.2312/EGGH/EGGH98/015-023}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH98/015-023
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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