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    Towards Real-Time Photorealistic Rendering: Challenges and Solutions

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    007-015.pdf (939.6Kb)
    Date
    1997
    Author
    Schilling, Andreas
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    Abstract
    A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today s real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.
    BibTeX
    @inproceedings {EGGH:EGGH97:007-015,
    booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
    editor = {A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider},
    title = {{Towards Real-Time Photorealistic Rendering: Challenges and Solutions}},
    author = {Schilling, Andreas},
    year = {1997},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {0-89791-961-0},
    DOI = {10.2312/EGGH/EGGH97/007-015}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH97/007-015
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