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dc.contributor.authorHoenig, Florianen_US
dc.contributor.editorLaszlo Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathoferen_US
dc.date.accessioned2013-10-22T07:40:19Z
dc.date.available2013-10-22T07:40:19Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-27-4en_US
dc.identifier.issn1816-0859en_US
dc.identifier.urihttp://dx.doi.org/10.2312/COMPAESTH/COMPAESTH05/013-018en_US
dc.description.abstractThis paper attempts to define the discipline of Computational Aesthetics in the context of computer science, partly reflecting the contributions and comprehensive discussions of the first EG Workshop on Computational Aesthetics in Graphics, Visualization and Imaging. It points out the current problem of "aesthetic pollution" as a side effect of computer aided design and gives motivation to improve current computational methods by adding aesthetic awareness. An introduction on how this could be achieved is given, listing significant results of previous research. It turned out that there are factors of aesthetics such as complexity and order, that could add up to a working measure. For building a pragmatic view on such measures, very restrictive scenarios of application are given. To conclude, the major aspects of this new discipline are stressed. They are (1) developing computational methods for aesthetic decisions, (2) taking human perception into account and (3) focusing on aesthetics in form and particularly objects of design, in order to guarantee immediate application.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.0 [Computing Methodologies]: Generalen_US
dc.titleDefining Computational Aestheticsen_US
dc.description.seriesinformationComputational Aesthetics in Graphics, Visualization and Imagingen_US


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