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dc.contributor.authorSalvi, Marcoen_US
dc.contributor.authorVidimce, Kirilen_US
dc.contributor.authorLauritzen, Andrewen_US
dc.contributor.authorLefohn, Aaronen_US
dc.date.accessioned2015-02-23T16:57:37Z
dc.date.available2015-02-23T16:57:37Z
dc.date.issued2010en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2010.01724.xen_US
dc.description.abstractWe introduce adaptive volumetric shadow maps (AVSM), a real-time shadow algorithm that supports high-quality shadowing from dynamic volumetric media such as hair and smoke. The key contribution of AVSM is the introduction of a streaming simplification algorithm that generates an accurate volumetric light attenuation function using a small fixed memory footprint. This compression strategy leads to high performance because the visibility data can remain in on-chip memory during simplification and can be efficiently sampled during rendering. We demonstrate that AVSM compression closely approximates the ground-truth correct solution and performs competitively to existing real-time rendering techniques while providing higher quality volumetric shadows.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAdaptive Volumetric Shadow Mapsen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.description.number4en_US
dc.identifier.doi10.1111/j.1467-8659.2010.01724.xen_US
dc.identifier.pages1289-1296en_US


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