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dc.contributor.authorSabha, M.en_US
dc.contributor.authorPeers, P.en_US
dc.contributor.authorDutre, P.en_US
dc.date.accessioned2015-02-21T12:41:45Z
dc.date.available2015-02-21T12:41:45Z
dc.date.issued2007en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2007.00942.xen_US
dc.description.abstractIn this paper we present an elegant pixel-based texture synthesis technique that is able to generate visually pleasing results from source textures of both stochastic and structured nature. Inspired by the observation that the most common artifacts that occur when synthesizing textures are high-frequency discontinuities, our technique tries to avoid these artifacts by forcing at least one of the direct neighboring pixels in each causal neighborhood to match within a predetermined threshold. This does not only avoid deterioration of the visual quality, but also results in faster synthesis timings. We demonstrate our technique on a variety of stochastic and structured textures.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleTexture Synthesis using Exact Neighborhood Matchingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume26en_US
dc.description.number2en_US
dc.identifier.doi10.1111/j.1467-8659.2007.00942.xen_US
dc.identifier.pages131-142en_US


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