Now showing items 10-19 of 19

    • Illustrative Line Styles for Flow Visualization 

      Everts, Maarten H.; Bekker, Henk; Roerdink, Jos B. T. M.; Isenberg, Tobias (The Eurographics Association, 2011)
      We present a flexible illustrative line style model for the visualization of streamline data. Our model partitions vieworiented line strips into parallel bands whose basic visual properties can be controlled independently. ...
    • An Image-based Hair Styling System Using Layered Texture Pieces 

      Watanabe, Hiroki; Kanamori, Yoshihiro; Mitani, Jun; Fukui, Yukio (The Eurographics Association, 2011)
      We present an interactive system that allows the user to finely edit a hairstyle image so that the image can be naturally synthesized onto a given facial image. In our system, a hairstyle is composed by stacking texture ...
    • Interactive Design of Planar Curved Folding by Reflection 

      Mitani, Jun; Igarashi, Takeo (The Eurographics Association, 2011)
      Designing curved folds of a developable surface remains an open problem. No analytical method for the design of curved folds has been reported. Although optimization methods exist, it is difficult to interactively design ...
    • Perceptually-based Stroke Pattern Synthesis 

      Liu, Dongwei; Zhang, Junsong; Zhou, Changle (The Eurographics Association, 2011)
      We present a novel method to synthesize stroke patterns from a user-specified vector reference pattern. The main idea is inspired by research in visual perception. We first extract the features which have an important ...
    • Real-time Realistic Voxel-based Rendering 

      Chang, S.-H.; Lai, Yu-Chi; Niu, Yuzhen; Liu, Feng; Hua, K.-L. (The Eurographics Association, 2011)
      With the advance of graphics hardware, setting 3D texture as render target is newly available to allow voxelization algorithms to record the existence, color and normal information in a voxel directly without specific ...
    • Real-time Rendering of Endless Cloud Animation 

      Iwasaki, Kei; Nishino, Takanori; Dobashi, Yoshinori (The Eurographics Association, 2011)
      In this paper, we propose a real-time animation method for dynamic clouds illuminated by sunlight and skylight with multiple scattering. In order to create animations of outdoor scenes, it is necessary to render time-varying ...
    • Sketch-based Breaking Waves 

      Zhang, Guijuan; Wen, Gaojin; Zhu, Dengming; Lu, Dianjie; Feng, Shengzhong (The Eurographics Association, 2011)
      We present a sketching method for animating breaking waves in this paper. Our approach allows an animator to control physically-based wave breaking effects by drawing the outline of the wave shape intuitively. To do this, ...
    • Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes 

      Gaitatzes, Athanasios; Mavridis, Pavlos; Papaioannou, Georgios (The Eurographics Association, 2011)
      An increasing number of rendering and geometry processing algorithms relies on volume data to calculate anything from effects like smoke/fluid simulations, visibility information or global illumination effects. We present ...
    • Virtual City Map Generation using Area Subdivision 

      Müller, Kerstin; Heischbourg, Luc; Fünfzig, Christoph; Petsch, Sebastian; Hagen, Hans (The Eurographics Association, 2011)
      In this paper we present a new approach to build typical street networks for urban and rural areas automatically. Most street networks have a characteristic appearance which is a mixture between a kind of a regular spreading ...
    • Visualizing Local Weather Characteristics Interpreted from Glider GPS Flight Logs 

      Hsieh, Tung-Ju; Kuester, Falko; Hutchinson, Tara (The Eurographics Association, 2011)
      Visualization can aid in improving the validation and evaluation of glider flight logs, which in turn can make the logs more meaningful in flight evaluation and planning. This paper presents techniques to interpret and ...