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Now showing items 11-17 of 17
Real-time Particle Fluid Simulation with WCSPH
(The Eurographics Association, 2012)
In this paper, based on weakly compressible smoothed particles hydrodynamics (WCSPH), we present a method for simulating high quality fluid. We propose a new pressure equation to reduce time overhead, speed up convergence ...
Adaptive Measurement of Anisotropic Material Appearance
(The Eurographics Association, 2017)
We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
Point-wise Adaptive Filtering for Fast Monte Carlo Noise Reduction
(The Eurographics Association, 2012)
Monte Carlo based photorealistic image synthesis has proven to be one of the most flexible and powerful rendering techniques, but is plagued with undesirable artifacts known as Monte Carlo noise. We present an adaptive ...
Perceptually Optimised Illumination for Seamless Composites
(The Eurographics Association, 2014)
Realistic illumination in composition is important for a seamless mixture between the virtual and real world objects in visual effects and mixed reality. The seamlessness is the measure of how perceivably apparent the ...
Fast Random Sampling of Triangular Meshes
(The Eurographics Association, 2013)
We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...
Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach
(The Eurographics Association, 2015)
We propose a fast Computer-Generated Hologram (CGH) computation method with occlusion effect based on a hybrid point-source/wave-field approach. Whereas previously proposed methods tried to reduce the computational complexity ...
Modal Space Subdivision for Physically-plausible 4D Shape Sequence Completion from Sparse Samples
(The Eurographics Association, 2015)
Subdivision techniques are powerful and ubiquitous in generating smooth surfaces from coarse 3D polygonal models, yet space-time subdivision remains unexplored when the goal is to produce dense physically-realistic shape ...