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Now showing items 11-20 of 26
Sky Browser: Search for HDR Sky Maps
(The Eurographics Association, 2014)
In a visual effects studio for movie production, sky maps play an important role for acting as a sky backdrop to a scene. The backdrop to a scene is often represented using a high-resolution sky map. This motivates the ...
Quantitative Analysis of Voxel Raytracing Acceleration Structures
(The Eurographics Association, 2014)
In this work, we provide a comprehensive analysis of GPU acceleration structures for voxel raytracing. We compare the commonly used octrees to BVH and KD trees, which are the standard in GPU triangle raytracing. Evaluating ...
Geometry-Aware Image Completion via Multiple Examples
(The Eurographics Association, 2014)
When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ...
Visibility Filtering for Producing Indirect Illumination
(The Eurographics Association, 2014)
Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ...
Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior
(The Eurographics Association, 2014)
Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...
PatchMove: Patch-based Fast Image Interpolation with Greedy Bidirectional Correspondence
(The Eurographics Association, 2014)
In this paper, we present a method for the plausible interpolation of images. This method has several applications, such as for smooth view interpolation, low frame-rate video upsampling, and animation. The central idea ...
Finding Feature Similarities Between Geometric Trees
(The Eurographics Association, 2014)
Geometric trees are graphs with no cycles in which the nodes have spatial co-ordinates and the edges are geometric curves. Many physical systems can be represented effectively using geometric trees, e.g. river beds, animal ...
Incorporating Fiber Controls into FEM Model for Transversely Isotropic Materials
(The Eurographics Association, 2014)
Physically plausible deformable models based on continuum mechanics have been a hot topic in computer graphics for decades, and many models have been proposed to improve performance speed and stability. However, most of ...
Projecting Points onto Planar Parametric Curves by Local Biarc Approximation
(The Eurographics Association, 2014)
This paper proposes a geometric iteration algorithm for computing point projection and inversion on surfaces based on local biarc approximation. The iteration begins with initial estimation of the projection of the prescribed ...
Album Quickview in Comic-like Layout via Quartet Analysis
(The Eurographics Association, 2014)
For clear summary and efficient search of images for album, which carries a story of life record, we propose a new approach for quickview of album in comic-like layout via quartet analysis. How to organize the images in ...