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Pacific Graphics 2020 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter
(The Eurographics Association, 2020)
Fast and Lightweight Path Guiding Algorithm on GPU
(The Eurographics Association, 2021)
We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
Connectivity-preserving Smooth Surface Filling with Sharp Features
(The Eurographics Association, 2019)
We present a method for constructing a surface mesh filling gaps between the boundaries of multiple disconnected input components. Unlike previous works, our method pays special attention to preserving both the connectivity ...
Structure-Preserving Image Smoothing via Phase Congruency-aware Weighted Least Square
(The Eurographics Association, 2015)
Structure-preserving image smoothing, or also understood as structure-texture separation problem, is an important topic for both computer vision and computer graphics as structure-texture separation can help better image ...
Scene Segmentation and Understanding for Context-Free Point Clouds
(The Eurographics Association, 2014)
The continuous development of new commodity hardware intended to capture the surface structure of objects is quickly making point cloud data ubiquitous. Scene understanding methods address the problem of determining the ...
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights
(The Eurographics Association, 2016)
This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
(The Eurographics Association, 2021)
Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
Compressing Bidirectional Texture Functions via Tensor Train Decomposition
(The Eurographics Association, 2016)
Material reflectance properties play a central role in photorealistic rendering. Bidirectional texture functions (BTFs) can faithfully represent these complex properties, but their inherent high dimensionality (texture ...
Modeling Large Scale Clouds from Satellite Images
(The Eurographics Association, 2013)
Visualization of satellite cloud images plays an important role in atmosphere analysis and weather prediction. However, reconstruction of meaningful 3D clouds is a challenging problem due to the 2D nature of the input data. ...