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    Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights 

    Tokuyoshi, Yusuke (The Eurographics Association, 2016)
    This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
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    Automatic Aesthetics-based Lighting Design with Global Illumination 

    Léon, Vincent; Gruson, Adrien; Cozot, Rémi; Bouatouch, Kadi (The Eurographics Association, 2014)
    In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
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    Visibility Filtering for Producing Indirect Illumination 

    Chen, Yu-Jung; Yen, Chen-Yu; Chen, Yen-Yu; Chen, Wei-Chao; Chien, Shao-Yi (The Eurographics Association, 2014)
    Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ...
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    Local Detail Enhancement for Volume Rendering under Global Illumination 

    Zheng, Jinta; Zhang, Tianjin; Qin, Jing (The Eurographics Association, 2016)
    We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...
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    Adaptive Measurement of Anisotropic Material Appearance 

    Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
    We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
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    Perceptually Optimised Illumination for Seamless Composites 

    Chalmers, Andrew; Choi, Jong Jin; Rhee, Taehyun (The Eurographics Association, 2014)
    Realistic illumination in composition is important for a seamless mixture between the virtual and real world objects in visual effects and mixed reality. The seamlessness is the measure of how perceivably apparent the ...
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    Fast Random Sampling of Triangular Meshes 

    Sik, Martin; Krivanek, Jaroslav (The Eurographics Association, 2013)
    We present a simple and fast algorithm for generating randomly distributed points on a triangle mesh with probability density specified by a two-dimensional texture. Efficiency is achieved by resampling the density texture ...

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    AuthorBouatouch, Kadi (1)Chalmers, Andrew (1)Chen, Wei-Chao (1)Chen, Yen-Yu (1)Chen, Yu-Jung (1)Chien, Shao-Yi (1)Choi, Jong Jin (1)Cozot, Rémi (1)Filip, Jiri (1)Gruson, Adrien (1)... View MoreSubject
    and texture (7)
    Color (7)I.3.7 [Computer Graphics] (7)shading (7)shadowing (7)Three Dimensional Graphics and Realism (7)Computational Geometry and Object Modeling (1)Digitization and Image Capture (1)I.3.5 [Computer Graphics] (1)I.4.1 [Computer Graphics] (1)... View MoreDate Issued2014 (3)2016 (2)2013 (1)2017 (1)Has File(s)true (7)

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