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    Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights 

    Tokuyoshi, Yusuke (The Eurographics Association, 2016)
    This paper proposes a modification of the filtered importance sampling (FIS) method, and improves the quality of virtual spherical Gaussian light (VSGL) based real-time glossy indirect illumination using this modification. ...
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    Automatic Garment Modeling From Front And Back Images 

    Huang, Lifeng; Gao, Chengying (The Eurographics Association, 2014)
    We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
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    Automatic 3D Posing from 2D Hand-Drawn Sketches 

    Gouvatsos, Alexandros; Xiao, Zhidong; Marsden, Neil; Zhang, Jian J. (The Eurographics Association, 2014)
    Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, ...
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    Automatic Aesthetics-based Lighting Design with Global Illumination 

    Léon, Vincent; Gruson, Adrien; Cozot, Rémi; Bouatouch, Kadi (The Eurographics Association, 2014)
    In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
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    Data-Driven Fire Synthesis and Design 

    Wong, Sai-Keung; Chang, Tse-Ching; Ho, Tan-Chi; Chuang, Jung-Hong (The Eurographics Association, 2014)
    We present a data-driven synthesis approach to design and animate fires in desired shapes and motions. At the preprocessing stage, our system simulates a set of basis fires under specific simulation configurations and ...
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    Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL 

    Egert, Petr; Vlastimil, Havran (The Eurographics Association, 2014)
    Bidirectional Texture Function (BTF) as an effective visual fidelity representation of surface appearance is becoming more and more widely used. In this paper we report on contributions to BTF data compression for multi-level ...
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    Visibility Filtering for Producing Indirect Illumination 

    Chen, Yu-Jung; Yen, Chen-Yu; Chen, Yen-Yu; Chen, Wei-Chao; Chien, Shao-Yi (The Eurographics Association, 2014)
    Indirect illumination is one of the most visually significant effects for a synthesized image. In order to render such effects at interactive rates, it is important to resolve the visibility between surfaces efficiently. ...
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    Optimized Route for Crowd Evacuation 

    Wong, Sai-Keung; Wang, Yu-Shuen; Tang, Pao-Kun; Tsai, Tsung-Yu (The Eurographics Association, 2016)
    An evacuation plan helps people move away from an area or a building. To achieve a fast evacuation, we present an algorithm to compute the optimal route for each local region. The idea is to reduce congestion and to maximize ...
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    Local Detail Enhancement for Volume Rendering under Global Illumination 

    Zheng, Jinta; Zhang, Tianjin; Qin, Jing (The Eurographics Association, 2016)
    We present a novel method for realistic perception enhanced volume rendering. Compared with traditional lighting systems, that either tend to eliminate important local shapes and details in volume data or cannot offer ...
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    Dynamic Skin Deformation Simulation Using Musculoskeletal Model and Soft Tissue Dynamics 

    Murai, Akihiko; Hong, Q. Youn; Yamane, Katsu; Hodgins, Jessica K. (The Eurographics Association, 2016)
    Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ...
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    AuthorCozot, Rémi (2)Wong, Sai-Keung (2)Bouatouch, Kadi (1)Chalmers, Andrew (1)Chang, Tse-Ching (1)Chen, Wei-Chao (1)Chen, Yen-Yu (1)Chen, Yu-Jung (1)Chien, Shao-Yi (1)Choi, Jong Jin (1)... View MoreSubject
    Three Dimensional Graphics and Realism (17)
    I.3.7 [Computer Graphics] (16)and texture (7)Color (7)shading (7)shadowing (7)Animation (6)Computational Geometry and Object Modeling (2)Digitization and Image Capture (2)I.3.5 [Computer Graphics] (2)... View MoreDate Issued2014 (7)2016 (4)2012 (2)2015 (2)2013 (1)2017 (1)Has File(s)true (17)

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