Search
Now showing items 1-10 of 78
Fast and Lightweight Path Guiding Algorithm on GPU
(The Eurographics Association, 2021)
We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
Connectivity-preserving Smooth Surface Filling with Sharp Features
(The Eurographics Association, 2019)
We present a method for constructing a surface mesh filling gaps between the boundaries of multiple disconnected input components. Unlike previous works, our method pays special attention to preserving both the connectivity ...
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
(The Eurographics Association, 2021)
Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
GPU-based Real-time Cloth Simulation for Virtual Try-on
(The Eurographics Association, 2018)
We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
Real-time Content Projection onto a Tunnel from a Moving Subway Train
(The Eurographics Association, 2021)
In this study, we present the first actual working system that can project content onto a tunnel wall from a moving subway train so that passengers can enjoy the display of digital content through a train window. To ...
Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing
(The Eurographics Association, 2017)
Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
Constraint Synthesis for Parametric CAD
(The Eurographics Association, 2021)
Parametric CAD, in conjunction with 3D-printing, is democratizing design and production pipelines. End-users can easily change parameters of publicly available designs, and 3D-print the customized objects. In research and ...
3D VAE-Attention Network: A Parallel System for Single-view 3D Reconstruction
(The Eurographics Association, 2018)
3D object reconstruction from single view image is a challenge task. Due to the fact that the information contained in one isolated image is not sufficient for reasonable 3D shape reconstruction, the existing results on ...
Towards Biomechanically and Visually Plausible Volumetric Cutting Simulation of Deformable Bodies
(The Eurographics Association, 2019)
Due to the simplicity and high efficiency, composited finite element method(CFEM) based virtual cutting attracted much attention in the field of virtual surgery in recent years. Even great progress has been made in volumetric ...