• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • PG: Pacific Graphics Short Papers
    • Search
    •   Eurographics DL Home
    • Eurographics Partner Events
    • PG: Pacific Graphics Short Papers
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-10 of 22

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Fast and Lightweight Path Guiding Algorithm on GPU 

    Kim, Juhyeon; Kim, Young Min (The Eurographics Association, 2021)
    We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
    Thumbnail

    3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer 

    Huang, Meijia; Dai, Ju; Pan, Junjun; Bai, Junxuan; Qin, Hong (The Eurographics Association, 2021)
    Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
    Thumbnail

    Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications 

    Tan, Yu Wei; Kim-Chan, Louiz; Halim, Anthony; Bhojan, Anand (The Eurographics Association, 2021)
    We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
    Thumbnail

    View-Dependent Impostors for Architectural Shape Grammars 

    Jia, Chao; Roth, Moritz; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
    Procedural generation has become a key component in satisfying a growing demand for ever-larger, highly detailed geometry in realistic, open-world games and simulations. In this paper, we present our work towards a new ...
    Thumbnail

    Real-time Content Projection onto a Tunnel from a Moving Subway Train 

    Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong (The Eurographics Association, 2021)
    In this study, we present the first actual working system that can project content onto a tunnel wall from a moving subway train so that passengers can enjoy the display of digital content through a train window. To ...
    Thumbnail

    Constraint Synthesis for Parametric CAD 

    Mathur, Aman; Zufferey, Damien (The Eurographics Association, 2021)
    Parametric CAD, in conjunction with 3D-printing, is democratizing design and production pipelines. End-users can easily change parameters of publicly available designs, and 3D-print the customized objects. In research and ...
    Thumbnail

    User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images 

    Dickson, Anthony; Knott, Alistair; Zollmann, Stefanie (The Eurographics Association, 2021)
    The capture and creation of 3D content from a device equipped with just a single RGB camera has a wide range of applications ranging from 3D photographs and panoramas to 3D video. Many of these methods rely on depth ...
    Thumbnail

    Neural Screen Space Rendering of Direct Illumination 

    Suppan, Christian; Chalmers, Andrew; Zhao, Junhong; Doronin, Alex; Rhee, Taehyun (The Eurographics Association, 2021)
    Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...
    Thumbnail

    Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications 

    Stappen, Stefan; Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
    We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
    Thumbnail

    GANST: Gradient-aware Arbitrary Neural Style Transfer 

    Zhu, Haichao (The Eurographics Association, 2021)
    Artistic style transfer synthesizes a stylized image with content from a target image and style from an art image. The latest neural style transfer leverages texture distributions as style information, and applies the style ...
    • 1
    • 2
    • 3

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CommunityBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorBai, Junxuan (2)Chalmers, Andrew (2)Dai, Ju (2)Kerbl, Bernhard (2)Pan, Junjun (2)Qin, Hong (2)Rhee, Taehyun (2)Wimmer, Michael (2)Zollmann, Stefanie (2)Ai, Xiaofei (1)... View MoreSubjectComputing methodologies (18)Neural networks (4)Ray tracing (3)Rendering (3)Computer graphics (2)Image compression (2)Information systems (2)Applied computing (1)based algorithm (1)based rendering (1)... View MoreDate Issued
    2021 (22)
    Has File(s)true (22)

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA