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Example-based Haze Removal with two-layer Gaussian Process Regressions
(The Eurographics Association, 2014)
Hazy images suffer from low visibility and contrast. Researchers have devoted great efforts to haze removal with the prior assumptions on observations in the past decade. However, these priors from observations can provide ...
Image Palette: Brushstroke Synthesis-based Style Transfer
(The Eurographics Association, 2014)
Painting style transfer is one kind technology where given the sample images with some specific art style, we can render the target images in the same style as the samples after some computation. In this paper we present ...
Geometry-Aware Image Completion via Multiple Examples
(The Eurographics Association, 2014)
When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ...
Component-aware Semantic Modeling of Architectures from a Single Image
(The Eurographics Association, 2013)
This paper advocates a new component-aware framework to reconstruct 3D architecture from a single image. Different from existing work, our motivation is to obtain a complete set of semantically-correct 3D architectural ...
Superpixels Generation of RGB-D Images Based on Geodesic Distance
(The Eurographics Association, 2015)
A novel algorithm for generating superpixels of RGB-D images is presented in this paper. A regular triangular mesh is constructed by the depth and a local geometric features sensitive initialization method is proposed for ...
Reflectance and Shape Estimation for Cartoon Shaded Objects
(The Eurographics Association, 2016)
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph, it is currently difficult to relight a cartoon shading style in digital illustrations. The main ...
Bokeh Rendering with a Physical Lens
(The Eurographics Association, 2012)
Bokeh is important for the realism and aesthetics of graphical rendering, but hard to simulate. In this paper, we propose a novel method that conceptually shoots a 3D display with a physical camera. While a high-quality ...
A Simple Artistic Rendering Method for Stereoscopic Images
(The Eurographics Association, 2014)
General painterly rendering algorithms cannot be used to render stereo image pair separately because they may produce random noise and lead to inconsistency between binocular images. In this paper, a generic rendering ...
Integrating Occlusion Culling into LOD on GPU
(The Eurographics Association, 2014)
Real-time rendering of complex 3D models is still a very challenging task. Recently, GPU-based level-of-detail (LOD) approaches have been proposed to fast decrease the complexity of a 3D model, but applying only LOD ...