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Bezier Crust on Quad Subdivision Surface
(The Eurographics Association, 2013)
Subdivision surfaces have been widely used in computer graphics and can be classified into two categories, approximating and interpolatory. Representative approximating schemes are Catmull-Clark (quad) and Loop (triangular). ...
Non-rigid 3D Shape Retrieval via Sparse Representation
(The Eurographics Association, 2013)
Shape descriptor design is an important but challenging problem for non-rigid 3D shape retrieval. Recently, bagof- words based methods are widely used to integrate a model's local shape descriptors into a global histogram. ...
A Tracking Approach for the Skeletonization of Tubular Parts of 3D Shapes
(The Eurographics Association, 2013)
In this paper we propose a new simple and efficient method to characterize shapes by segmenting their elongated parts and characterizing them with their centerlines. We call it Tubular Section Tracking, because it consists ...
Level of Detail for Real-Time Volumetric Terrain Rendering
(The Eurographics Association, 2013)
Terrain rendering is an important component of many GIS applications and simulators. Most methods rely on heightmap-based terrain which is simple to acquire and handle, but has limited capabilities for modeling features ...
Projecting Points onto Planar Parametric Curves by Local Biarc Approximation
(The Eurographics Association, 2014)
This paper proposes a geometric iteration algorithm for computing point projection and inversion on surfaces based on local biarc approximation. The iteration begins with initial estimation of the projection of the prescribed ...
Towards the Creation of Digital Stones from 2D Samples
(The Eurographics Association, 2014)
In order to decide which preservation strategies one should follow for Cultural Heritage objects made of stone, it is necessary to estimate the impact of different alternative strategies. A useful aid in such a process is ...
Resolving Twisted Surfaces within an Iterative Refinement Surface Reconstruction Approach
(The Eurographics Association, 2012)
We present a method which resolves twisted surface regions within a surface reconstruction approach that uses local refinement operations to iteratively fit a surface into an unorganized point cloud. We show that this local ...
Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
(The Eurographics Association, 2012)
Advances in sensor technology lead to a rapidly growing number of terrain data sets with very high spatial resolution. To allow reliable visual analysis of this data, terrain data for planetary objects needs to be rendered ...
Instant Level-of-Detail
(The Eurographics Association, 2011)
Highly detailed models are commonly used in computer games and other interactive rendering applications. In this context, static levels-of-detail are frequently used to achieve real-time frame rates. While this is a simple ...
Implicit Mesh Generation using Volumetric Subdivision
(The Eurographics Association, 2017)
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ...