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    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...

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    AuthorBehr, Johannes (1)Jung, Yvonne (1)Subject
    and texture (1)
    Color (1)Computational Geometry and Object Modeling (1)CR Categories (1)
    I.3.5 [Computer Graphics] (1)
    I.3.7 [Computer Graphics] (1)
    Physically based modeling (1)shading (1)shadowing (1)Three Dimensional Graphics and Realism (1)... View MoreDate Issued2009 (1)Has File(s)true (1)

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