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    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
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    Texture Mapping Volume Objects 

    Shen, P.; Willis, P. (The Eurographics Association, 2005)
    We present a combination of image-based texture mapping and projective space (pseudo-solid) texture. This imagebased texture mapping is useful for objects defined from volume datasets. The paper makes three main contributions. ...

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    AuthorBehr, Johannes (1)Jung, Yvonne (1)Shen, P. (1)Willis, P. (1)Subject
    I.3.5 [Computer Graphics] (2)
    I.3.7 [Computer Graphics] (2)
    Three Dimensional Graphics and Realism (2)
    and texture (1)Color (1)Computational Geometry and Object Modeling (1)Computational Geometry and Object Modelling (1)CR Categories (1)Physically based modeling (1)shading (1)... View MoreDate Issued2005 (1)2009 (1)Has File(s)true (2)

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