Search
Now showing items 51-60 of 2371
A Lightweight ID-Based Extension for Marker Tracking Systems
(The Eurographics Association, 2007)
The estimation of the position and orientation of the digital video camera is a central challenge in video seethrough augmented reality. Many augmented reality applications solve this problem with the help of markerbased ...
IBISA: Making Image-Based Identification of Ancient Coins Robust to Lighting Conditions
(The Eurographics Association, 2014)
The IBISA (Image-Based Identification/Search for Archaeology) system manages databases of digital images of archaeological objects, e.g. ancient coins, and allows the user to perform searches by examples. IBISA was de- ...
De-lighting a High-resolution Picture for Material Acquisition
(The Eurographics Association, 2019)
We propose a deep-learning based method for the removal of shades, projected shadows and highlights from a single picture of a quasi-planar surface captured in natural lighting conditions with any kind of camera device. ...
Interpretation of Fuzzy Logic For Texture Queries in CBIR
(The Eurographics Association, 2003)
This paper presents a novel fuzzy logic based approach for the interpretation of texture queries. Tamura feature extraction technique is used to extract each texture feature of an image in the database. A term set on each ...
EuroVis 2020 Short Papers: Frontmatter
(The Eurographics Association, 2020)
Interactive Social Displays
(The Eurographics Association, 2007)
The mediation of social presence is one of the most interesting challenges of modern communication technology. The proposed metaphor of Interactive Social Displays describes new ways of interactions with multi-/crossmodal ...
EnvirVis 2016: Frontmatter
(Eurographics Association, 2016)
Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments
(The Eurographics Association, 2009)
We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance ...
Virtual Fitting Pipeline: Body Dimension Recognition, Cloth Modeling, and On-Body Simulation
(The Eurographics Association, 2014)
This paper describes a solution for 3D clothes simulation on human avatars. The proposed approach consists of three parts, the collection of anthropometric human body dimensions, cloths scanning, and the simulation on 3D ...
Continuous Collision Detection Between Points and Signed Distance Fields
(The Eurographics Association, 2014)
We present an algorithm for fast continuous collision detection between points and signed distance fields. Such robust queries are often needed in computer animation, haptics and virtual reality applications, but have so ...