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    Now showing items 41-50 of 83

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    ELASTIFACE: Matching and Blending Textured Faces 

    Zell, Eduard; Botsch, Mario (ACM, 2013)
    In this paper we present ELASTIFACE, a simple and versatile method for establishing correspondence between textured face models, either for the construction of a blend-shape facial rig or for the exploration of new characters ...
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    Automatic Building of Structured Geological Models 

    Brandel, S.; Schneider, S.; Perrin, M.; Guiard, N.; Rainaud, J. F.; Lienhardt, P.; Bertrand, Y. (The Eurographics Association, 2004)
    The present article proposes a method to signi cantly improve the construction and updating of 3D geological models used for oil and gas exploration. The proposed method takes advantage of the speci c structures which ...
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    Visualization of Biomolecular Structures: State of the Art 

    Kozlikova, Barbora; Krone, Michael; Lindow, Norbert; Falk, Martin; Baaden, Marc; Baum, Daniel; Viola, Ivan; Parulek, Julius; Hege, Hans-Christian (The Eurographics Association, 2015)
    Structural properties of molecules are of primary concern in many fields. This report provides a comprehensive overview on techniques that have been developed in the fields of molecular graphics and visualization with a ...
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    A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation 

    Weber, Daniel; Mueller-Roemer, Johannes; Altenhofen, Christian; Stork, Andre; Fellner, Dieter W. (The Eurographics Association, 2014)
    We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
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    A Unified Topological-Physical Model for Adaptive Refinement 

    Fléchon, Elsa; Zara, Florence; Damiand, Guillaume; Jaillet, Fabrice (The Eurographics Association, 2014)
    In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many efficient models have been developed to reach real-time performance. However, these models are often limited when ...
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    Parallel Particles (P2): A Parallel Position Based Approach for Fast and Stable Simulation of Granular Materials 

    Holz, Daniel (The Eurographics Association, 2014)
    Granular materials exhibit a large number of diverse physical phenomena which makes their numerical simulation challenging. When set in motion they flow almost like a fluid, while they can present high shear strength when ...
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    Coupling Hair with Smoothed Particle Hydrodynamics Fluids 

    Lin, Wei-Chin (The Eurographics Association, 2014)
    We present a two-way coupling technique for simulating the complex interaction between hair and fluids. In our approach, the motion of hair and fluids is simulated by evaluating the hydrodynamic forces among them based on ...
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    An Improved Jacobi Solver for Particle Simulation 

    Frâncu, Mihai; Moldoveanu, F. (The Eurographics Association, 2014)
    This paper presents a new method for simulating particles for computer graphics and video games, based on an improved Jacobi solver and a hybrid approach between velocity time stepping and position based dynamics. Current ...
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    Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction 

    Weller, René; Mainzer, David; Srinivas, Abhishek; Teschner, Matthias; Zachmann, Gabriel (The Eurographics Association, 2014)
    Ordinary bounding volume hierarchy (BVH) construction algorithms create BVHs that approximate the boundary of the objects. In this paper, we present a BVH construction that instead approximates the volume of the objects ...
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    Continuous Collision Detection Between Points and Signed Distance Fields 

    Xu, Hongyi; Barbic, Jernej (The Eurographics Association, 2014)
    We present an algorithm for fast continuous collision detection between points and signed distance fields. Such robust queries are often needed in computer animation, haptics and virtual reality applications, but have so ...
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    AuthorFellner, Dieter W. (4)Krone, Michael (4)Qin, H. (3)Altenhofen, Christian (2)Baaden, Marc (2)Baum, Daniel (2)Bohn, Christian-A. (2)Botsch, Mario (2)Cotin, Stéphane (2)Deussen, Oliver (2)... View MoreSubject
    I.3.5 [Computer Graphics] (83)
    Computational Geometry and Object Modeling (65)Curve (25)surface (25)solid (23)and object representations (22)Physically based modeling (20)I.3.7 [Computer Graphics] (17)Three Dimensional Graphics and Realism (14)Animation (8)... View MoreDate Issued2010 - 2018 (64)2003 - 2009 (19)Has File(s)true (83)

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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
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    TUGFhA