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Now showing items 11-20 of 57
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
(The Eurographics Association, 2012)
The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ...
A Unified Topological-Physical Model for Adaptive Refinement
(The Eurographics Association, 2014)
In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many efficient models have been developed to reach real-time performance. However, these models are often limited when ...
Connective Tissues Simulation on GPU
(The Eurographics Association, 2013)
Recent work in the field of medical simulation have led to real advances in the mechanical simulation of organs. However, it is important to notice that, despite the major role they may have in the interaction between ...
Resolving Twisted Surfaces within an Iterative Refinement Surface Reconstruction Approach
(The Eurographics Association, 2012)
We present a method which resolves twisted surface regions within a surface reconstruction approach that uses local refinement operations to iteratively fit a surface into an unorganized point cloud. We show that this local ...
Non-rigid 3D Shape Retrieval via Sparse Representation
(The Eurographics Association, 2013)
Shape descriptor design is an important but challenging problem for non-rigid 3D shape retrieval. Recently, bagof- words based methods are widely used to integrate a model's local shape descriptors into a global histogram. ...
Implicit Mesh Generation using Volumetric Subdivision
(The Eurographics Association, 2017)
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-based simulation. Instead of modeling 3D objects as surface models, we use a volumetric subdivision representation. Volumetric ...
Initial Steps for the Coupling of JavaScript Physics Engines with X3DOM
(The Eurographics Association, 2013)
During the past years, first physics engines based on JavaScript have been developed for web applications. These are capable of displaying virtual scenes much more realistically. Thus, new application areas can be opened ...
Optimized Canonical Coordinate Frames for 3D Object Normalization
(The Eurographics Association, 2012)
In this paper, we describe a method to optimize an orthogonal system of axes for 3D objects in order to perform normalization with respect to orientation and scale. An energy function evaluates the quality of a system by ...
Bézier Shell Finite Element for Interactive Surgical Simulation
(The Eurographics Association, 2012)
There is a strong need, in surgical simulations, for physically based deformable model of thin or hollow structures. The use of shell theory allows to have a well-founded formulation resulting from continuum mechanics of ...
Friction Sound Synthesis of Deformable Objects based on Adhesion Theory
(The Eurographics Association, 2016)
Friction sound is one of the closest sounds for us in any situations. Most of those sounds are created by Foley artists in computer animations. However, synthesizing sounds in all scenes need technical skills and take high ...