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Now showing items 11-20 of 83
Automatic Garment Modeling From Front And Back Images
(The Eurographics Association, 2014)
We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
Simulation of Water Condensation based on a Thermodynamic Approach
(The Eurographics Association, 2015)
We introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material ...
An Improved Friction Model for Cloth Simulation
(The Eurographics Association, 2013)
Friction is a complex phenomenon that resists tangential motion between two contacting objects. In computer graphics, existing cloth simulation methods have typically used a Coulomb model for friction, both static and ...
An Effective Condition for Sampling Surfaces with Guarantees
(The Eurographics Association, 2004)
The notion of e-sample, as introduced by Amenta and Bern, has proven to be a key concept in the theory of sampled surfaces. Of particular interest is the fact that, if E is an e-sample of a smooth surface S for a suf ciently ...
An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
(The Eurographics Association, 2012)
The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ...
Depth Enhanced Panoramas
(The Eurographics Association, 2005)
Depth enhanced panoramas are a practical solution to the difficult problem of inside-looking-out modeling. Depth enhanced panoramas extend color panoramas to support viewpoint translation, while retaining their speed, ...
Handling Degeneracies in Exact Boundary Evaluation
(The Eurographics Association, 2004)
We present a method for dealing with degenerate situations in an exact boundary evaluation system. We describe the possible degeneracies that can arise and how to detect them. We then present a numeric perturbation method ...
GPU-based Real-time On-surface Droplet Flow in X3D
(The Eurographics Association, 2009)
This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
Medial Axis Extraction and Shape Manipulation of Solid Objects Using Parabolic PDEs
(The Eurographics Association, 2004)
Shape skeletonization (i.e., medial axis extraction) is powerful in many visual computing applications, such as pattern recognition, object segmentation, registration, and animation. This is because medial axis (or skeleton) ...
A Unified Topological-Physical Model for Adaptive Refinement
(The Eurographics Association, 2014)
In Computer Graphics, physically-based simulation of deformable objects is a current challenge, and many efficient models have been developed to reach real-time performance. However, these models are often limited when ...