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Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces
(The Eurographics Association, 2021)
Interactive tessellation of parametric surfaces has many applications in both engineering and entertainment computing. The most common primitives are bi-cubic Bézier patches which are, among others, an intermediate ...
FERMIUM: A Framework for Real-time Procedural Point Cloud Animation and Morphing
(The Eurographics Association, 2021)
This paper presents a framework for generating real-time procedural animations and morphing of 3D point clouds. Point clouds or point-based geometry of varying density can easily be acquired using LiDAR cameras or modern ...
A Study on Reflecting User's Emotions Using a Painterly Rendering System
(The Eurographics Association, 2019)
Painters express visual experience in paintings through their own form of artistic expression and viewers feel various emotions about the elements appearing in paintings. However, it is very difficult for non-experts to ...
Temporal Sample Reuse for Next Event Estimation and Path Guiding for Real-Time Path Tracing
(The Eurographics Association, 2020)
Good importance sampling is crucial for real-time path tracing where only low sample budgets are possible. We present two efficient sampling techniques tailored for massively-parallel GPU path tracing which improve next ...
Soft Transparency for Point Cloud Rendering
(The Eurographics Association, 2018)
We propose a novel rendering framework for visualizing point data with complex structures and/or different quality of data. The point cloud can be characterized by setting a per-point scalar field associated to the aspect ...
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
(The Eurographics Association, 2017)
In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
WLD: A Wavelet and Learning based Line Descriptor for Line Feature Matching
(The Eurographics Association, 2020)
We present a machine learning based and wavelet enhanced line feature descriptor for line feature matching. Therefor we trained a neural network to compute a descriptor for a line, given preprocessed information from the ...
Temporal Normal Distribution Functions
(The Eurographics Association, 2020)
Specular aliasing can make seemingly simple scenes notoriously hard to render efficiently: small geometric features with high curvature and near specular reflectance result in tiny lighting features which are difficult to ...
Pigment-Based Recoloring of Watercolor Paintings
(Association for Computing Machinery, Inc (ACM), 2017)
The color palette used by an artist when creating a painting is an important tool for expressing emotion, directing attention, and more. However, choosing a palette is an intricate task that requires considerable skill and ...
Real-time High-resolution Visualisation
(The Eurographics Association, 2020)
While visualisation often strives for abstraction, the interactive exploration of large scientific data sets like densely sampled 3D fields or massive particle data sets still benefits from rendering their graphical ...