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Efficient and Robust Computation of an Approximated Medial Axis
(The Eurographics Association, 2004)
The medial axis can be viewed as a compact representation for an arbitrary model; it is an essential geometric structure in many applications. A number of practical algorithms for its computation have been aimed at speeding ...
Continuous Collision Detection Between Points and Signed Distance Fields
(The Eurographics Association, 2014)
We present an algorithm for fast continuous collision detection between points and signed distance fields. Such robust queries are often needed in computer animation, haptics and virtual reality applications, but have so ...
Towards the Creation of Digital Stones from 2D Samples
(The Eurographics Association, 2014)
In order to decide which preservation strategies one should follow for Cultural Heritage objects made of stone, it is necessary to estimate the impact of different alternative strategies. A useful aid in such a process is ...
Template-Based 3D Non-Rigid Shape Estimation from Monocular Image Sequences
(The Eurographics Association, 2017)
This paper addresses the problem of reconstructing non-rigid 3D geometries from temporal image sequences captured with only a single camera under full perspective projection. Without the knowledge of a shape deformation ...
A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation
(The Eurographics Association, 2014)
We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution ...
Interactive Visualization of Massive Location Data using Multi-Scale Trajectories
(The Eurographics Association, 2017)
Today location information on aircraft and vessels is collected worldwide and readily available to analysts. When analyzing such data for a large area or a long period of time, the sheer size of the dataset becomes a ...
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects
(The Eurographics Association, 2017)
Physically-based simulation of heterogeneous objects remains computationally-demanding for many applications, especially when involving haptic interaction with virtual environments. In this paper, we introduce a novel ...
Bezier Crust on Quad Subdivision Surface
(The Eurographics Association, 2013)
Subdivision surfaces have been widely used in computer graphics and can be classified into two categories, approximating and interpolatory. Representative approximating schemes are Catmull-Clark (quad) and Loop (triangular). ...
Fine-Scale Editing of Continuous Volumes using Adaptive Surfaces
(The Eurographics Association, 2013)
Many fields of science such as astronomy and astrophysics require the visualization and editing of smooth, continuous volume data. However, current high-level approaches to volume editing concentrate on segmentable volume ...
Automatic Garment Modeling From Front And Back Images
(The Eurographics Association, 2014)
We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...