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Local Quasi-Monte Carlo Exploration
(The Eurographics Association, 2017)
In physically-based image synthesis, the path space of light transport paths is usually explored by stochastic sampling. The two main families of algorithms are Monte Carlo/quasi-Monte Carlo sampling and Markov chain Monte ...
An Interactive Information Visualization Approach to Physically-Based Rendering
(The Eurographics Association, 2016)
In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended ...
Progressive Visibility Caching for Fast Indirect Illumination
(The Eurographics Association, 2013)
Rendering realistic images requires exploring the vast space of all possible paths that light can take between emitters and receivers. Thanks to the advances in rendering we can tackle this problem using different algorithms; ...
Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching
(The Eurographics Association, 2013)
In this paper we present an interactive global illumination method for Direct Volume Rendering (DVR) based on the many-light approach, a class of global illumination methods which gained much interest recently. We extend ...
A Phenomenological Approach to Integrating Gaussian Beam Properties and Speckle into a Physically-Based Renderer
(The Eurographics Association, 2016)
Coherent light exhibits properties that cannot be modeled by geometrical optics. Those properties include the limited focusability of light beams and the formation of speckle patterns when coherent light is scattered or ...
Interactive Appearance Editing in RGB-D Images
(The Eurographics Association, 2014)
The availability of increasingly powerful and affordable image and depth sensors in conjunction with the necessary processing power creates novel possibilities for more sophisticated and powerful image editing tools. Along ...