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Connectivity-preserving Smooth Surface Filling with Sharp Features
(The Eurographics Association, 2019)
We present a method for constructing a surface mesh filling gaps between the boundaries of multiple disconnected input components. Unlike previous works, our method pays special attention to preserving both the connectivity ...
Modeling Go: A mobile sketch-based modeling system for extracting objects
(Association for Computing Machinery, Inc (ACM), 2017)
This article presents an easy to use mobile application which allows users to create 3D digital copies of their interested objects anywhere and anytime. An advanced 3-sweep modeling technique is developed to construct 3D ...
Skeleton-based Generalized Cylinder Deformation under the Relative Curvature Condition
(The Eurographics Association, 2018)
Deformation of a generalized cylinder with a parameterized shape change of its centerline is a non-trivial task when the surface is represented as a high-resolution triangle mesh, particularly when self-intersection and ...
Efficient Global Registration for Nominal/Actual Comparisons
(The Eurographics Association, 2018)
We investigate global registration methods for Nominal/Actual comparisons, using precise, high-resolution 3D scans. First we summarize existing approaches and requirements for this field of application. We then demonstrate ...
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image
(The Eurographics Association, 2021)
Image-based 3D structured model reconstruction enables the network to learn the missing information between the dimensions and understand the structure of the 3D model. In this paper, SM-NET is proposed in order to reconstruct ...
Feature Curve Network Extraction via Quadric Surface Fitting
(The Eurographics Association, 2019)
Feature curves on 3D shapes provide a high dimensional representation of the geometry and reveal their underlying structure. In this paper, we present an automatic approach for extracting complete feature curve networks ...
Robust Edge-Preserved Surface Mesh Polycube Deformation
(The Eurographics Association, 2017)
The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ...
Mesh Parameterization: a Viewpoint from Constant Mean Curvature Surfaces
(The Eurographics Association, 2018)
We present a unified mesh paramterization algorithm for both planar and spheric domains based on mesh deformation. Unlike previous methods, our approach can produce intermediate frames from the original to target meshes. ...
Automatic Face Texture Generation from Irregular Texture in 3-D Character Creation Applications
(The Eurographics Association, 2017)
In this paper, we propose a novel face texture generation algorithm to enhance compatibility and reusability of 3-D face reconstruction results of real-world 3-D character creation applications. Our approach can handle ...
Simple Simulation of Curved Folds Based on Ruling-aware Triangulation
(The Eurographics Association, 2020)
Folding a thin sheet material such as paper along curves creates a developable surface composed of ruled surface patches. When using such surfaces in design, designers often repeat a process of folding along curves drawn ...