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An Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulation
(The Eurographics Association, 2012)
The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit ...
Resolving Twisted Surfaces within an Iterative Refinement Surface Reconstruction Approach
(The Eurographics Association, 2012)
We present a method which resolves twisted surface regions within a surface reconstruction approach that uses local refinement operations to iteratively fit a surface into an unorganized point cloud. We show that this local ...
Optimized Canonical Coordinate Frames for 3D Object Normalization
(The Eurographics Association, 2012)
In this paper, we describe a method to optimize an orthogonal system of axes for 3D objects in order to perform normalization with respect to orientation and scale. An energy function evaluates the quality of a system by ...
Bézier Shell Finite Element for Interactive Surgical Simulation
(The Eurographics Association, 2012)
There is a strong need, in surgical simulations, for physically based deformable model of thin or hollow structures. The use of shell theory allows to have a well-founded formulation resulting from continuum mechanics of ...
Real-time Hair Simulation with Efficient Hair Style Preservation
(The Eurographics Association, 2012)
Hair can be a prominent feature of characters in real-time games. In this paper, we propose hair simulation with efficient preservation of various hair styles. Bending and twisting effects are crucial to simulate curly or ...
Physics-based Augmented Reality for 3D Deformable Object
(The Eurographics Association, 2012)
This paper introduces an original method to perform augmented or mixed reality on deformable objects. Compared to state-of-the-art techniques, our method is able to track deformations of volumetric objects and not only ...
Ellipsoidal Cube Maps for Accurate Rendering of Planetary-Scale Terrain Data
(The Eurographics Association, 2012)
Advances in sensor technology lead to a rapidly growing number of terrain data sets with very high spatial resolution. To allow reliable visual analysis of this data, terrain data for planetary objects needs to be rendered ...
Synthesizing Balancing Character Motions
(The Eurographics Association, 2012)
This paper presents a novel method for generating balancing character poses by means of a weighted inverse kinematic constraint algorithm. The weighted constraints enable us to control the order of priority so that more ...
A Mixed Shape Space for Fast Interpolation of Articulated Shapes
(The Eurographics Association, 2012)
Interpolation between compatible triangle meshes that represent different poses of some object is a fundamental operation in geometry processing. A common approach is to consider the static input shapes as points in a ...