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Fine-Scale Editing of Continuous Volumes using Adaptive Surfaces
(The Eurographics Association, 2013)
Many fields of science such as astronomy and astrophysics require the visualization and editing of smooth, continuous volume data. However, current high-level approaches to volume editing concentrate on segmentable volume ...
Efficient GPU Based Sampling for Scene-Space Video Processing
(The Eurographics Association, 2015)
We describe a method to efficiently collect and filter a large set of 2D pixel observations of unstructured 3D points, with applications to scene-space aware video processing. One of the main challenges in scene-space video ...
Learning a Perceptual Quality Metric for Correlation in Scatterplots
(The Eurographics Association, 2019)
Visual quality metrics describe the quality and efficiency of multidimensional data visualizations in order to guide data analysts during exploration tasks. Current metrics are usually based on empirical algorithms which ...
Automatic Infant Face Verification via Convolutional Neural Networks
(The Eurographics Association, 2018)
In this paper, we investigate how convolutional neural networks (CNN) can learn to solve the verification task for faces of young children. One of the main issues of automatic face verification approaches is how to deal ...
A Convex Clustering-based Regularizer for Image Segmentation
(The Eurographics Association, 2015)
In this paper we present a novel way of combining the process of k-means clustering with image segmentation by introducing a convex regularizer for segmentation-based optimization problems. Instead of separating the ...
The Minimal Bounding Volume Hierarchy
(The Eurographics Association, 2010)
Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
Measuring BRDFs of Immersed Materials
(The Eurographics Association, 2011)
We investigate the effect of immersing real-world materials into media of different refractive indices. We show, that only some materials follow the Fresnel-governed behaviour. In reality, many materials exhibit unexpected ...
Markerless Motion Capture using multiple Color-Depth Sensors
(The Eurographics Association, 2011)
With the advent of the Microsoft Kinect, renewed focus has been put on monocular depth-based motion capturing. However, this approach is limited in that an actor has to move facing the camera. Due to the active light nature ...
Reconstructing Shape and Motion from Asynchronous Cameras
(The Eurographics Association, 2010)
We present an algorithm for scene flow reconstruction from multi-view data. The main contribution is its ability to cope with asynchronously captured videos. Our holistic approach simultaneously estimates depth, orientation ...
Monocular Pose Reconstruction for an Augmented Reality Clothing System
(The Eurographics Association, 2011)
In this paper, we present an approach for realizing an augmented reality system for try-on of apparel. The core component of our system is a quick human pose estimation algorithm based on a single camera view only. Due to ...