Now showing items 9-12 of 12

    • Morphing the BlobTree 

      Galin, Eric; Leclercq, Antoine; Akkouche, Samir (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Implicit surfaces have proved to be a particularly well suited and efficient model for animating and morphing shapes of arbitrary topologies. The BlobTree model is characterized as a hierarchical combination of skeletal ...
    • Perceptual Principles and Computer Graphics 

      May, Jon (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Now that technology allows us to present photorealistic animations of scenically lit objects acting in real-time, the problem of computer graphics has changed from making displays recognisable, to ensuring that users notice ...
    • Variable Resolution 4-k Meshes: Concepts and Applications 

      Velho, Luiz; Gomes, Jonas (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper we introduce variable resolution 4-k meshes, a powerful structure for the representation of geometric objects at multiple levels of detail. It combines most properties of other related descriptions with several ...
    • Versatile Tuning of Humanoid Agent Activity 

      Emering, Luc; Boulic, Ronan; Molet, Tom; Thalmann, Daniel (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-processing systems used in film and game ...