Now showing items 18-37 of 37

    • Marker-less Real-time Camera Registration for Mixed Reality 

      Liverani, Alfredo; Grandi, Stefania (The Eurographics Association, 2007)
      A real-time and robust algorithm for 3D camera registration in a Mixed Reality (MR) environment is described in this paper. The most used technique for camera pose (position and orientation with respect to a fixed or moving ...
    • Medical Visualization with New Generation Spatial 3D Displays 

      Agus, Marco; Bettio, Fabio; Gobbetti, Enrico; Pintore, Giovanni (The Eurographics Association, 2007)
      In this paper the capabilities of a modern spatial 3D display are exploited for medical visualization tasks. The systemgives multiple viewers the illusion of seeing virtual objects floating at fixed physical locations. The ...
    • Methods for Spatial Data Quality of 3D City Models 

      Krämer, Michel; Haist, Jörg; Reitz, Thorsten (The Eurographics Association, 2007)
      3D city models are nowadays used in very different applications. Due to this, the commercial exchange and, thus, the demand for high quality data becomes more and more important. We describe a quality model that defines ...
    • A Mixed Environment for Ergonomics Tests: Tuning of Stereo Viewing Parameters 

      Bordegoni, Monica; Caruso, Giandomenico; Ferrise, Francesco; Giraudo, Umberto (The Eurographics Association, 2007)
      Virtual Reality and related technologies are becoming a common practice in the design industry in general and more specifically in the automotive field. By the joined use of virtual prototyping methodologies it is possible ...
    • Mobile Presence - a Computer Graphics Utopia? 

      Stork, Andre; Danch, Daniel (The Eurographics Association, 2007)
      In this paper we set out a future scenario of mobile presence. We will define our understanding of the term mobile presence. We will derive the requirements imposed by mobile presence with respect to computer graphics and ...
    • Modelling and Animation of Theatrical Greek Masks in an Authoring System 

      Bertacchini, P. A.; Bilotta, E.; Pantano, P.; Battiato, S.; Cronin, M.; Blasi, G. Di; Talarico, A.; Tavernise, A. (The Eurographics Association, 2007)
      This paper describes an authoring system for modelling Greek virtual masks that express emotions for synchronising their facial movements with pre-recorded speech files, and for creating theatrical performances. The system ...
    • Multiple Techniques Approach to the 3D Virtual Reconstruction of Cultural Heritage 

      Gonzo, L.; Voltolini, F.; Girardi, S.; Rizzi, A.; Remondino, F.; El-Hakim, S. F. (The Eurographics Association, 2007)
      According to an UNESCO survey, Italy accounts for more than half of the Cultural Heritage of the entire world. Italy's Cultural Heritage therefore represents an enormous wealth not only for the country itself but also for ...
    • Patterns of Creativity in Design 

      Bilotta, E.; Pantano, P. (The Eurographics Association, 2007)
      One of the most remarkable features of the human mind is its creativity. During the course of this talk we shall be presenting some examples of the creative use of scientific models such as Chua's attractors and Cellular ...
    • A Practical Vision Based Approach to Unencumbered Direct Spatial Manipulation in Virtual Worlds 

      Bettio, Fabio; Giachetti, Andrea; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni (The Eurographics Association, 2007)
      We present a practical approach for developing interactive environments that allows humans to interact with large complex 3D models without them having to manually operate input devices. The system provides support for ...
    • Preserving Information from Real Objects to Digital Shapes 

      Albertoni, Riccardo; Papaleo, Laura; Robbiano, Francesco (The Eurographics Association, 2007)
      Nowadays, the success of the scientific enterprise largely depends on the ability of sharing resources among the scientific community. This problem is particularly relevant in the field of Computer Graphics and Vision. ...
    • Product Design, Reverse Engineering, Rapid Prototyping - a Case Study in Cutlery Production 

      Magrassi, Grazia; Bordegoni, Monica (The Eurographics Association, 2007)
      Reverse Engineering and Rapid Prototyping are consolidated practices in the industrial product design process. In any case, best practices should be set up according to the type of product and of objectives. This paper ...
    • Ramses: a Visual Steganographic System 

      Battiato, S.; Blasi, G. Di; Gallo, G.; Patti, S. (The Eurographics Association, 2007)
      Steganography is the art of "secret communication". Its goal is to transmit a message (information) hidden inside another visible message. The typical visible message used in many steganographic systems is a digital image ...
    • Real Positioning in Virtual Environments Using Game Engines 

      Chiara, Rosario De; Santo, Valentina Di; Erra, Ugo; Scarano, Vittorio (The Eurographics Association, 2007)
      Immersive virtual environments offer a natural setting for educational and instructive experiences for users, and game engine technology offers an interesting, cost-effective and efficient solution for building them. In ...
    • Realtime Wavelet Video Encoding with Generic Graphics Processing Unit 

      Stocklöw, Carsten; Noll, Stefan (The Eurographics Association, 2007)
      Wavelet video encoding with multi-resolution analysis is the base for a layered coding scheme. From one video source streams of different resolutions can be generated in one coding process. To reduce computing time the ...
    • Rendering Order Optimization for SVGStat Improvement 

      Battiato, Sebastiano; Puglisi, Giovanni (The Eurographics Association, 2007)
      Vector representation of digital images offers a number of advantages over the more common raster representation, such as scalability and resolution independence. Many efforts have been made to deploy scalable raster ...
    • Rewriting Rules for the Dual Graph of a Stripified CLOD Mesh 

      Porcu, Massimiliano B.; Scateni, Riccardo (The Eurographics Association, 2007)
      A triangular mesh is the piecewise linear approximation of a sampled or analytical surface, when each patch is a triangle. The connectivity of the mesh can be easily represented using its dual graph. Each node of such a ...
    • Spline-based Shape Modeling by 3D Sketching 

      Han, Li; Amicis, Raffaele De; Conti, Giuseppe (The Eurographics Association, 2007)
      The increasing domination of spline-based graphic objects in CAD/CAS has driven a great attention to methods focusing on natural and intelligent free-form shape manipulation. We present a novel sketch-based system for the ...
    • Techniques for Computer Assisted Surgery 

      Turini, G.; Pietroni, N.; Ganovelli, F.; Scopigno, R. (The Eurographics Association, 2007)
      In the recent decades robotic and computer science have been gaining more and more relevance in all aspects of our lives. In surgery, for example, they gave birth to procedures that would be impossible to perform otherwise ...
    • Use of a 3D Graphical User Interface in Microelectronics Learning and Simulation of an Industrial Application 

      Bilotta, E.; Pantano, P.; Rinaudo, S.; Servidio, R.; Talarico, V. (The Eurographics Association, 2007)
      The COMSON project (COupled Multiscale Simulation and Optimization in Nanoelectronics) is a Marie Curie Research Training Network (RTN) supported by the European Commission within the 6th Framework Research Programme of ...
    • VR Studio: Solid Modelling in a Virtual Reality Environment 

      Cappello, F.; Ingrassia, T.; Romano, M. (The Eurographics Association, 2007)
      Today one of the most important industrial needs is to improve the design process, making it faster and more robust; of course such a requirement can be obtained by using virtual reality. In the field of mechanical design, ...