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    A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering 

    Kurt, Murat; Öztürk, Aydin; Peers, Pieter (The Eurographics Association, 2013)
    This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization ...
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    Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

    Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
    The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
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    GPU Simulation of Finite Element Facial Soft-Tissue Models 

    Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
    Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
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    Resolution Estimation for Shadow Mapping 

    Ferko, Michal (The Eurographics Association, 2013)
    We present an approach to efficiently reduce shadow map resolution while retaining high quality hard shadows. In the first step, we generate a list of sample points that are seen from the camera and then project these into ...

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    AuthorDebattista, Kurt (1)Ferko, Michal (1)Kurt, Murat (1)Maddock, Steve (1)Peers, Pieter (1)Spina, Sandro (1)Vassallo, Elaine (1)Warburton, Mark (1)Öztürk, Aydin (1)Subject
    I.3.7 [Computer Graphics] (4)
    Three Dimensional Graphics and Realism (4)and texture (3)Color (3)shading (3)shadowing (3)I.3.3 [Computer Graphics] (2)Picture/Image Generation (2)Animation (1)Bitmap and framebuffer operations (1)... View MoreDate Issued2013 (4)Has File(s)true (4)

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