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    Now showing items 1-10 of 15

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    Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models 

    Lux, Roland; Trapp, Matthias; Semmo, Amir; Döllner, Jürgen (The Eurographics Association, 2013)
    This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on ...
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    Support for the Calculation of Stent Fatigue Fracture in Peripheral Arteries 

    McFarlane, Nigel J. B.; Wei, Hui; Zhao, Youbing; Clapworthy, Gordon J.; Testi, Debora; Chiarini, Alessandro (The Eurographics Association, 2013)
    Vascular stenting is a medical intervention in which a wire mesh tube is inserted into an artery or vein to provide internal support. This is a safe and common procedure, but stents are now increasingly being deployed in ...
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    The Evaluation of Perceptual Effectiveness of Isosurface Rendering-based Uncertainty Visualization Techniques for Volumetric Scalar Data 

    Ma, Ji; Murphy, David; Provan, Gregory; O'Mathuna, Cian; Hayes, Michael (The Eurographics Association, 2013)
    Many techniques have been proposed to convey uncertainty in visualization. However, little research has been reported on the evaluation of their effectiveness.We present a user study that evaluates the perceptual effectiveness ...
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    Geometry-based Algorithm for Detection of Asymmetric Tunnels in Protein Molecules 

    Byska, Jan; Jurcik, Adam; Sochor, Jirí (The Eurographics Association, 2013)
    We present a novel geometry-based method for computing asymmetric tunnels and voids in proteins, approximating their real shape with selected precision. Our method combines ideas from Voronoi and grid based approaches for ...
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    A Compact Tucker-Based Factorization Model for Heterogeneous Subsurface Scattering 

    Kurt, Murat; Öztürk, Aydin; Peers, Pieter (The Eurographics Association, 2013)
    This paper presents a novel compact factored subsurface scattering representation for optically thick, heterogeneous translucent materials. Our subsurface scattering representation is a combination of Tucker-based factorization ...
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    A Fast Inverse Kinematics Solver using Intersection of Circles 

    Ramachandran, Srinivasan; John, Nigel W. (The Eurographics Association, 2013)
    Inverse Kinematics (IK) calculates the joint angles of an articulated object so that its end effector can be positioned as desired. This paper presents an efficient IK method using a geometric solver based on the intersection ...
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    Measuring Realism in Hair Rendering 

    Ramesh, Girish; Turner, Martin J. (The Eurographics Association, 2013)
    Visualisation of hair is an extremely complex problem within the field of Computer Graphics. Over the last 10 years, huge strides have been made in the area of physically-based hair rendering, giving rise to many applications ...
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    Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

    Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
    The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
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    NetVis: a Visualization Tool Enabling Multiple Perspectives of Network Traffic Data 

    Nicholls, James; Peters, Dominik; Slawinski, Albert; Spoor, Thomas; Vicol, Sergiu; Happa, Jassim; Goldsmith, Michael; Creese, Sadie (The Eurographics Association, 2013)
    Computer network traffic visualizations deliver improved understanding of pattern-of-life for networks, and such enhanced awareness can facilitate the detection of malicious traffic. Existing tools often opt for graph or ...
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    GPU Simulation of Finite Element Facial Soft-Tissue Models 

    Warburton, Mark; Maddock, Steve (The Eurographics Association, 2013)
    Physically-based animation techniques enable more realistic and accurate animation to be created. We present a GPU-based finite element (FE) simulation and interactive visualisation system for efficiently producing ...
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    AuthorDöllner, Jürgen (2)Trapp, Matthias (2)Bett, Matthew (1)Breidt, Martin (1)Byska, Jan (1)Bülthoff, Heinrich H. (1)Chiarini, Alessandro (1)Clapworthy, Gordon J. (1)Collomosse, John (1)Creese, Sadie (1)... View MoreSubjectThree Dimensional Graphics and Realism (8)and texture (5)Color (5)shading (5)shadowing (5)I.3.3 [Computer Graphics] (4)I.3.7 [Computer Graphics] (4)Methodology and Techniques (4)Picture/Image Generation (4)I.3.6 [Computer Graphics] (3)... View MoreDate Issued
    2013 (15)
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA