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Hardware Accelerated Shaders Using FPGAs
(The Eurographics Association, 2009)
We demonstrate that Field Programable Gate Arrays (FPGAs) can be used to accelerate shading of surfaces for production quality rendering (a task standard interactive graphics hardware is generally ill-suited to) by allowing ...
Design and Evaluation of a Hardware Accelerated Ray Tracing Data Structure
(The Eurographics Association, 2009)
The increase in graphics card performance and processor core count has allowed significant performance accel- eration for ray tracing applications. Future graphics architectures are expected to continue increasing the ...