Now showing items 21-26 of 26

    • Computing Static Electricity on Human Hair 

      Sobottka, Gerrit; Weber, Andreas (The Eurographics Association, 2006)
      We present a framework to study electrical charge phenomena on human hair. We propose a fiber based hair model which bases on the special theory of Cosserat Rods to overcome the well known difficulties one has to deal with ...
    • Visualisation of DNA - Does the Soul Have a Picture? 

      Middleton, M.; Yue, Y. (The Eurographics Association, 2006)
      Although there has been a great deal of research on DNA, DNA visualisation has been long overlooked. This paper studies current techniques for 2-dimensional and 3-dimensional DNA visualisation and other relevant areas such ...
    • Hand Motion Capture and Tracking in 3D Animation 

      Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
      This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
    • Automatic Stroke Extraction and Stroke Ordering Based on TrueType Font 

      Koo, Sang Ok; Jang, Hyun Gyu; Won, Kwang Hee; Jung, Soon Ki (The Eurographics Association, 2006)
      In this paper, we suggest a method that extracts strokes of Chinese characters and orders them automatically based on glyph data from TrueType Font. TrueType Font contains glyph of characters whose format is a series of ...
    • An Interactive Multiscale Framework for Enhancement and Visualization of 2D and 3D Image Data 

      Graham, Andrew D.; Turner, Martin J.; Hewitt, Terry (The Eurographics Association, 2006)
      We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ...
    • Evolving Body Kinematics for Virtual Characters 

      Gatzoulis, C.; Tang, W.; Stoddart, W. J. (The Eurographics Association, 2006)
      Physically-based character animation systems often require complex knowledge of the underlying equations of motion. Hence, producing physically-realistic animations can be time consuming with these systems. In this paper, ...