Now showing items 7-26 of 26

    • Evolving Body Kinematics for Virtual Characters 

      Gatzoulis, C.; Tang, W.; Stoddart, W. J. (The Eurographics Association, 2006)
      Physically-based character animation systems often require complex knowledge of the underlying equations of motion. Hence, producing physically-realistic animations can be time consuming with these systems. In this paper, ...
    • Expressive and Dynamic Deformation of Animated Computer-Generated Characters 

      Noble, Paul; Tang, Wen (The Eurographics Association, 2006)
      3D computer animated characters often lack the communicative power and the expressiveness of traditional animation, especially when used in non-photorealistic graphical representations. Inspired by a talk by Pixar Animation ...
    • Fast Rendering of Complex Dynamic Scenes 

      Kovalcík, Vit; Sochor, Jiri (The Eurographics Association, 2006)
      We present a novel algorithm capable of rendering complex dynamic scenes at high frame rates. The key part of the algorithm is occlusion culling which is performed by an optimized usage of the hardware occlusion queries. ...
    • Flexible Interaction with Large Point-Based Datasets 

      Rosiuta, A.; Reina, G.; Ertl, T. (The Eurographics Association, 2006)
      We present an application for interacting with large, point-based datasets built with commodity off-the-shelf hardware. Our system works on ordinary workstations with mouse and keyboard interaction as well as on immersive ...
    • GraSSML: Smart Schematic Diagrams, XML and Accessibility 

      Fredj, Z. Ben; Duce, D. A. (The Eurographics Association, 2006)
      This paper describes work in progress at Oxford Brookes University. The project called Graphical Structure Semantic Markup Languages (GraSSML) aims at defining higher-level diagram description languages for the World Wide ...
    • Hand Motion Capture and Tracking in 3D Animation 

      Condell, J.; Moore, G.; Moore, J. (The Eurographics Association, 2006)
      This extended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable gesture capture with interpretation ...
    • HyperStreamball Visualization for Symmetric Second Order Tensor Fields 

      Liu, J.; Turner, M.; Hewitt, W. T.; Perrin, J. S. (The Eurographics Association, 2006)
      This paper proposes a new 3D tensor glyph called a hyperstreamball that extends streamball visualization used within fluid flow fields to applications within second order tensor fields. The hyperstreamball is a hybrid of ...
    • An Interactive Multiscale Framework for Enhancement and Visualization of 2D and 3D Image Data 

      Graham, Andrew D.; Turner, Martin J.; Hewitt, Terry (The Eurographics Association, 2006)
      We present an interactive, multiscale framework for enhancement and de-noising of images and volumes for the purposes of medical image visualization. Among the visualization issues addressed are noise suppression and ...
    • A Mixed Reality Anatomy Teaching Tool 

      Thomas, Rhys G.; John, Nigel W.; Lim, Ik Soo (The Eurographics Association, 2006)
      In this paper we present an inexpensive Mixed Reality software tool for training medical students in anatomy. The software integrates the ARToolkit and Visualization Toolkit (VTK) to create a novel interactive environment ...
    • Out of core Polyhedral Union and its Application to Interactive Shadow Rendering 

      Fedorkiw, J.; Smith, C.; Ghali, S. (The Eurographics Association, 2006)
      Four methods for storing a set of points using a computer are currently known: Boundary representations, Constructive Solid Geometry, Binary Space Partitioning trees, and Nef polyhedra. We describe a time and spaceefficient ...
    • Perceived Rendering Thresholds for High-Fidelity Graphics on Small Screen Devices 

      Aranha, M.; Debattista, K.; Chalmers, A.; Hill, S. (The Eurographics Association, 2006)
      Small screen devices, also known as small-form-factor (SFF) devices including mobile phones and ultra mobile PCs are increasingly ubiquitous. Their uses includes gaming, navigation and interactive visualisation. SFF devices ...
    • Perception-based Lighting Design 

      Ha, Hai Nam; Olivier, Patrick (The Eurographics Association, 2006)
      Perception-based lighting design approaches model image quality using a cognitively grounded objective function which is in turn optimised through manipulation of the lighting parameters of a scene. We present, and ...
    • Physically Based Simulation and Visualization of Fire in Real-Time using the GPU 

      Rødal, Samuel; Storli, Geir; Gundersen, Odd Erik (The Eurographics Association, 2006)
      In this paper we present a physically based framework for real-time simulation and visualization of fire using the GPU. The physics of fire is modeled through a combination of a fluid solver and a combustion process causing ...
    • Polynomial Approximation of Blinn-Phong Model 

      Öztürk, Aydin; Bilgili, Ahmet; Kurt, Murat (The Eurographics Association, 2006)
      The Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model specular highlights of various materials. In this paper, we consider a polynomial model and ...
    • Real-Time Modelling of the Action of Wind on Liquid Surfaces 

      Bristol, Amanda; Varsamidis, Thomas (The Eurographics Association, 2006)
      This work in progress aims to model the appearance of the surface of various liquids, when force from a virtual wind is applied. The physical effects caused by a wind force include waves and spray. The appearance of these ...
    • Smarticles for Sampling and Rendering Implicit Models 

      Jepp, Pauline; Wyvill, Brian; Sousa, Mario Costa (The Eurographics Association, 2006)
      Particle systems are a useful way of speeding up the rendering of implicit models and creating effective visualizations of the surface. Surface features, however, can be difficult to see with traditional styles of rendering ...
    • State of the Art Non-Photorealistic Rendering (NPR) Techniques 

      Sayeed, Rezwan; Howard, Toby (The Eurographics Association, 2006)
      The emergence of non-photorealistic rendering (NPR) over the greater part of a decade has created an intriguing new field espousing expression, abstraction and stylisation in preference to the traditional computer graphics ...
    • Structured Image Techniques for Efficient High-Fidelity Graphics 

      Yang, X.; Debattista, K.; Chalmers, A. (The Eurographics Association, 2006)
      Global illumination rendering in real-time for high-fidelity graphics remains one of the biggest challenges for computer graphics in the foreseeable future. Recent work has shown that significant amounts of time can be ...
    • Visual Analysis of Packing Process for 3D Container 

      Yue, Y.; Middleton, M.; Liu, J. (The Eurographics Association, 2006)
      The cutting and packing problem has been encountered in many industrial sectors, and become a research focus in operations research. Because of its nature, it is a commendable goal to visualise the process of cutting and ...
    • Visualisation of DNA - Does the Soul Have a Picture? 

      Middleton, M.; Yue, Y. (The Eurographics Association, 2006)
      Although there has been a great deal of research on DNA, DNA visualisation has been long overlooked. This paper studies current techniques for 2-dimensional and 3-dimensional DNA visualisation and other relevant areas such ...