Now showing items 17-27 of 27

    • Real-Time Animation of Particles and Seaweeds in Underwater Scenes 

      Coulais, Y.; Ghazanfarpour, D.; Terraz, O.; Thon, S. (The Eurographics Association, 2005)
      Water is one of the most important natural phenomena to be rendered in computer graphics. Although ocean waves animation has been well studied in Computer graphics, only few studies have been done for underwater animation. ...
    • Real-time Simulation of Crowds Using Voronoi Diagrams 

      Champagne, J.; Tang, W. (The Eurographics Association, 2005)
      In this paper, we present a novel approach for real-time simulation of crowds. Our method is to compute generalised 2D Voronoi diagrams on environment maps for the locations of agents in the crowds. The Voronoi diagrams ...
    • Selective Parallel Rendering for High-Fidelity Graphics 

      Debattista, K.; Sundstedt, V.; Pereira, F.; Chalmers, A. (The Eurographics Association, 2005)
      High-Fidelity rendering of complex scenes is one of the primary goals of computer graphics. Unfortunately, high- fidelity rendering is notoriously computationally expensive. In this paper we present a framework for ...
    • Simulating the Cumulative Effects of Multiple Impacts using 'Fracture Maps' 

      Clifton, T. (The Eurographics Association, 2005)
      Abstract Much research has been carried out within the computer graphics community to simulate the effects of collisions between deformable and rigid bodies, but little has been proposed to take into account the effects ...
    • Simulation and Visualization of a large scale Real Time Multi-Robot system 

      Al-Hudhud, G.; Ayesh, A.; Istance, H. (The Eurographics Association, 2005)
      This paper describes the software implementation and the visualization aspects of an interaction-communication protocol within a large scalable multi-robot system. It investigates the current communication protocols within ...
    • skML a Markup Language for Distributed Collaborative Visualization 

      Duce, D. A.; Sagar, M. (The Eurographics Association, 2005)
      This paper describes a reference model and a markup language for representing processing and dataflow in distributed collaborative visualization applications. The language, skML, enables processing to be represented at ...
    • Towards Realism in Facial Image Prototyping: Results of a Wavelet MRF Method 

      Tiddeman, Bernard; Stirrat, Michael; Perrett, David (The Eurographics Association, 2005)
      The ability to combine multiple images to produce a composite that is representative of the set has applications in psychology research, medical imaging and entertainment. Current techniques using a combination of image ...
    • Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through Videoconferencing Technology 

      Pfeiffer, Thies; Weber, Matthias; Jung, Bernhard (The Eurographics Association, 2005)
      This paper presents an alternative to existing methods for remotely accessing Virtual Reality (VR) systems. Common solutions are based on specialised software and/or hardware capable of rendering 3D content, which not only ...
    • Virtual Sculpting Using Implicit Surfaces with Scattered Data Interpolation 

      Zhang, K.; Noble, R. A.; McDermott, R. J.; Wilson, A. (The Eurographics Association, 2005)
      This paper presents a virtual sculpting system that shows an approach to the interactive deformation of soft objects. The soft objects are represented by implicit surfaces which are visualized using a constrained particle ...
    • Visualization of Smoothed Particle Hydrodynamics for Astrophysics 

      Walker, Rick; Kenny, Peter; Miao, Jingqi (The Eurographics Association, 2005)
      Scientific visualization still presents a number of challenges. Effective visualization straddles several problem domains - the data structures needed to support visualization of large data sets, rendering techniques for ...
    • VRECKO: Virtual Reality Framework 

      Flasar, Jan; Pokluda, Ludek; O lej ek, Radek; Kolcárek, Pavel; Sochor, Jirí (The Eurographics Association, 2005)
      In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...