Now showing items 1-20 of 37

    • 3D Interaction with Smartphone-like Devices 

      Rodríguez, A.; León, A.; Torres, J. C. (The Eurographics Association, 2012)
      3D applications require a series of 3D operations that are difficult to perform with the traditional interaction devices such as mouse and keyboard. In this paper we present a new 3D interaction system using smartphone-like ...
    • Analysis of Coded Apertures for Defocus Deblurring of HDR Images 

      Garcia, Luis; Presa, Lara; Gutierrez, Diego; Masia, Belen (The Eurographics Association, 2012)
      In recent years, research on computational photography has reached important advances in the field of coded apertures for defocus deblurring. These advances are known to perform well for low dynamic range images (LDR), but ...
    • An Application to Interact with 3D Models Reconstructed from Medical Images 

      Paulano, F.; Pulido, R.; Jiménez, J. J. (The Eurographics Association, 2012)
      Although the reconstruction of 3D models from medical images is not an easy task, there are many algorithms to perform it. However, the reconstructed models are usually large, have a lot of outliers and have not a correct ...
    • Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings 

      Riu, Adria; Patow, Gustavo (The Eurographics Association, 2012)
      This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
    • Computing Curvature Information on 3D Meshes from Cultural Heritage Artifacts 

      López, L.; Torres, J. C.; Soler, F. (The Eurographics Association, 2012)
      The curvature provides essential information about the features of a object surface. This poster presents an operation that makes it possible to generate the curvature information in the CHiSEL system.
    • Design of a Game Creation Environment 

      Chover, M.; Folch, F.; González, C.; Gumbau, J.; Quirós, R.; Rebollo, C.; Remolar, I.; Sánchez, I. (The Eurographics Association, 2012)
      There are many tools nowadays for videogame development. Generally, this kind of tools have been created for users with programming skills. This restriction, although is useful to programmers, excludes other professionals ...
    • Design of a Scalable System for the Sensorization of Virtual TV Sets with Live Broadcast 

      Méndez, Roi; Sanmartín, Gabriel; Mera, David; Flores, Julián; Castelló, Enrique (The Eurographics Association, 2012)
      The sensorization of virtual tv sets using motion capture systems allows the automation of many of the processes implied in the live broadcast of a tv show. It facilitates the tasks of both the actor (allowing him to ...
    • Design of an Information System for Cultural Heritage 

      Soler, Francisco; Torres, Juan Carlos; León, Alejandro J.; Luzon, M. Victoria (The Eurographics Association, 2012)
      Usually the information that must be managed by archaeologist for any cultural heritage artefact is very heterogeneous. Due to its spatial nature this information cannot be easily represented with conventional data management ...
    • Differential Ray Marching 

      Muñoz, Adolfo (The Eurographics Association, 2012)
      Several participating media rendering algorithms are based on ray marching: they integrate the variations of radiance along the volume covered by the participating media by splitting the path of light into segments and ...
    • Evaluating Three Versions of an Augmented Reality Mobile Game about Recycling 

      Furió, D.; Juan, M.-Carmen; Alem, L.; Ashworth, P. (The Eurographics Association, 2012)
      We present three versions of an Augmented Reality (AR) game (basic, collaborative and competitive) for changing people attitudes with regard to climate change. We present a study in which twenty-eight primary school students ...
    • From the Patient to the Surgery - A Complete Computer Vision and Graphics Process 

      Martinez, A.; Jimenez, J. (The Eurographics Association, 2012)
      Generating digital information ready to use on a surgery operation from a patient is a complex process. This process involves computer vision techniques, in order to extract digital information from medical images, and ...
    • Generating Coherent Ray Directions in Path Tracing 

      Torres, Roberto; Martín, Pedro J.; Gavilanes, Antonio (The Eurographics Association, 2012)
      The quality of the images produced by a global illumination rendering engine is highly connected to the number of paths that are randomly generated from the camera to the light sources. Graphics Processing Units (GPUs) ...
    • A GPU Based Method for the Automatic Generation of Near-Optimal Navigation Meshes 

      Oliva, Ramon; Pelechano, Nuria (The Eurographics Association, 2012)
      In this paper we present a novel, robust and efficient GPU based technique to automatically generate a Navigation Mesh for complex 3D scenes. Our method consists of two steps: firstly, starting with a 3D scene representing ...
    • High Resolution Medical 3D Data Sets on Mobile Devices and WebGL 

      Jimenez, Juan-Roberto; Noguera, Jose Maria (The Eurographics Association, 2012)
      Nowadays, mobile devices and the web are being used to deliver 3D graphics to mass users. However, applications such as visualization of high resolution medical models are still impossible to handle in such platforms due ...
    • Interactive Generation of (Paleontological) Scientific Illustrations from 3D-models 

      Schäfer, Sebastian; Knopp, Christoph; Krömker, Detlef (The Eurographics Association, 2012)
      Scientific illustrations play an important role in the paleontological domain and are complex illustrations that are manually drawn. The artist creates illustrations that feature common expressive painting techniques: ...
    • Interactive Virtual Tours with Panoramic Video 

      Pérez, J.; Tamayo, I.; Garcia, J. (The Eurographics Association, 2012)
      This paper presents the work being carried out in the context of 360IN project for the development of an interactive platform for panoramic video on the web. The purpose of this platform is to have an application where the ...
    • Kinamo: Gait Analysis System 

      Martínez, H.; Gil-Gómez, J. A.; Martínez-Gramage, J.; Juan, M. C. (The Eurographics Association, 2012)
      The gait analysis is a fundamental technique for functional assessment of patients with gait problems. This analysis is generally available to few patients because the systems needed to carry it out have a high cost. In ...
    • Lineal Hull: Two Algorithms for Convex Hull 

      Sánchez, M. García; Salas, A. León; Cantero, J. C. Torres (The Eurographics Association, 2012)
      This poster proposes a concept that improves the existing algorithms for convex hull. This concept can be applied whether the initial points are sorted or not. The results show a comparation with Quick-Hull (QH) [BDH96]
    • Locating Companies in 3D Urban Environments on the Internet 

      Estrella, Ana M. López; Ortega, M. Dolores Robles; Alvarado, Lidia Ortega; Higueruela, Francisco R. Feito (The Eurographics Association, 2012)
      3D visualization is being incorporated in a lot of fields, including Geographic Information Systems (GIS). In addition, the Internet is the most popular method to find information, due to its accessibility. For this reason, ...
    • Management of 3D Geometry on Portable Devices 

      Martínez, José Olmos; Romero, Francisco Ramos; Gonzalez, Carlos (The Eurographics Association, 2012)
      The mobile devices has evolutioned quickly in the recent years. The Games industry realized the great potential of these devices and made many developments whose requirements makes devices reach their hardware limits so ...