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Eurographics Local Chapter Events: Recent submissions

  • Stanco, Filippo; Tanasi, Davide; Allegra, Dario; Milotta, Filippo L. M. (The Eurographics Association, 2016)
    This paper aims, using a research exercise, to verify the association between two Greek sculptures collected at different times: the head of a boy collected in the Chalcidian colony of Leontinoi in southeastern Sicily, ...
  • Pintus, Ruggero; Ciortan, Irina Mihaela; Giachetti, Andrea; Gobbetti, Enrico (The Eurographics Association, 2016)
    We present an automated light calibration pipeline for free-form acquisition of shape and reflectance of objects using common off-the-shelf illuminators, such as LED lights, that can be placed arbitrarily close to the ...
  • Levet, Francesco; Duval-Poo, Miguel A.; Vito, Ernesto De; Odone, Francesca (The Eurographics Association, 2016)
    In this paper we propose a method for segmenting blood vessels in retinal images based on the shearlet transform. Shearlets are a relatively new directional multi-scale framework for signal analysis, which have been shown ...
  • Roberts, Richard C.; Tong, Chao; Laramee, Robert S.; Smith, Gary A.; Brookes, Paul; D'Cruze, Tony (The Eurographics Association, 2016)
    In the United Kingdom alone, there are over one million employees working at over 5,000 call centres. Some estimates claim approximately four million call centre employees in Europe. In this unique application paper we ...
  • Allegra, Dario; Gallo, Giovanni; Inzerillo, Laura; Lombardo, Marcella; Milotta, Filippo L. M.; Santagati, Cettina; Stanco, Filippo (The Eurographics Association, 2016)
    3D scanning has gone a long way since its first appearance in cultural heritage digitization and modeling. In the recent years some new low cost, fast, accurate emerging technologies are flooding the market. Envisioning ...
  • Mariosa, Gianfranco; Fioraio, Nicola; Franchi, Alessandro; Stefano, Luigi Di (The Eurographics Association, 2016)
    In this work we propose an algorithm for fast and detailed surface reconstruction from range images. Our method extends the well-known Ball Pivoting Algorithm (BPA) so to exploit the inherent structure of range images, ...
  • Malomo, Luigi; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
    We present an efficient 3D interaction technique: generalizing the well known trackball approach, this technique unifies and blends the two common interaction mechanisms known as panning and orbiting. The approach allows ...
  • Magri, Dario; Cignoni, Paolo; Tarini, Marco (The Eurographics Association, 2016)
    We propose Anisotropic MatCap, a simple data structure based on a small volumetric texture that is able to represent, under a fixed lighting, the behavior of anisotropic materials. The data structure is designed to allow ...
  • Manuri, Federico; Sanna, Andrea; Lamberti, Fabrizio; Paravati, Gianluca (The Eurographics Association, 2016)
    Several virtual and augmented reality tasks involve users in hands-free interactions; in this case, speech-based systems are often preferred for their intuitiveness and naturalness. On the other hand, the robustness of ...
  • Nelson, Vidar; McEvoy, Peter M.; Fratarcangeli, Marco (The Eurographics Association, 2016)
    The techniques for rendering woven cloth employed in a production environment often neglect many of the structural features of the fabric, as well as light-scattering processes that occur in the yarn. Research in this area ...
  • Potenziani, Marco; Fritsch, Bernhard; Dellepiane, Matteo; Scopigno, Roberto (The Eurographics Association, 2016)
    Online publishing of almost every type of 3D data has become a quasi-standard routine. Nevertheless, the integration in a web page of a single 3D model, or of a predefined restricted set of models, raises different issues ...
  • Kastrati, Mattias Frid; Goswami, Prashant (The Eurographics Association, 2016)
    Ray-tracing achieves impressive effects such as realistic reflections on complex surfaces but is also more computationally expensive than classic rasterization. Rasterized ray-tracing methods can accelerate ray-tracing by ...
  • Szécsi, László; Bendefy, Zoltán; Kacsó, Ágota (The Eurographics Association, 2016)
    Complex geometries, like those of plants, rocks, terrain, or even clouds are challenging to model in a way that allows for real-time rendering but does not make concessions in terms of visible detail. In this paper we ...
  • Szécsi, László; Szirányi, Marcell; Kacsó, Ágota (The Eurographics Association, 2016)
    This paper presents a hybrid hatching solution that uses robust and fast texture space hatching to gather stroke fragments, but fits stylized brush strokes over those fragments in image space. Thus we obtain a real-time ...
  • Tonelli, Davide; Pietroni, Nico; Cignoni, Paolo; Scopigno, Roberto (The Eurographics Association, 2016)
    Statics Aware Voronoi Grid-shells have been recently introduced in the Architectural Geometry field. These are innovative gridshells endowed with a polygonal topology, whose geometry is structurally optimized by means of ...
  • Biasotti, Silvia; Cerri, Andrea; Pittaluga, Simone; Sobrero, Davide; Spagnuolo, Michela (The Eurographics Association, 2016)
    In this paper we propose a novel methodology for tracking the maxima of rainfall precipitation fields, whose changes in time may give interesting insights on the evolution of storm. Our approach is based on a topological ...
  • Canino, David (The Eurographics Association, 2016)
    Decomposing a non-manifold shape into its almost manifold components is a powerful tool for analyzing its complex structure. Many techniques for decomposing a non-manifold shape are available in the current literature, and ...
  • Gianni Pintore; Filippo Stanco (Eurographics Association, 2016)
  • Fugacci, Ulderico; Scaramuccia, Sara; Iuricich, Federico; Floriani, Leila De (The Eurographics Association, 2016)
    Persistent homology is a powerful notion rooted in topological data analysis which allows for retrieving the essential topological features of an object. The attention on persistent homology is constantly growing in a large ...
  • McIlveen, James; Maddock, Steve; Heywood, Peter; Richmond, Paul (The Eurographics Association, 2016)
    Pedestrian simulations have many uses, from pedestrian planning for architecture design through to games and entertainment. However, it is still challenging to efficiently author such simulations, especially for non-technical ...

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