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Real-time Inextensible Hair with Volume and Shape
(The Eurographics Association, 2015)
Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
An Interactive Algorithm for Virtual Patient Positioning
(The Eurographics Association, 2015)
In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
Natural Phenomena as Metaphors for Visualization of Trend Data in Interactive Software Maps
(The Eurographics Association, 2015)
Software maps are a commonly used tool for code quality monitoring in software-development projects and decision making processes. While providing an important visualization technique for the hierarchical system structure ...
Using Sketching to Control Heterogeneous Groups
(The Eurographics Association, 2015)
The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ...
Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling
(The Eurographics Association, 2015)
With ever increasing ray traversal and hierarchy construction performance the application of ray tracing to problems often tackled by rasterization-based algorithms is becoming a viable alternative. This is especially ...