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    Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

    Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
    The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
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    Visual Language Generalization for Procedural Modeling of Buildings 

    Barroso, Santiago; Patow, Gustavo (The Eurographics Association, 2012)
    Procedural modeling has become the accepted standard for the creation of detailed large scenes, in particular urban landscapes. With the introduction of visual languages there has been a huge leap forward in terms of ...
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    A Procedural Modeling System for the Creation of Huge Models 

    Cubero, Francisco; Mas, Albert; Patow, Gustavo (The Eurographics Association, 2012)
    This paper presents a new general purpose procedural geometrical modeling system. It is focused on providing flexibility, modularity and scalability. Furthermore, it is taylored to manage huge geometric models, with millions ...
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    Bringing Direct Local Control to Interactive Visual Editing of Procedural Buildings 

    Riu, Adria; Patow, Gustavo (The Eurographics Association, 2012)
    This paper presents a new system to add direct and persistent local control to the visual editing of rules for procedural buildings, avoiding a combinatorial explosion of grammar rules. In this paper we follow the ideas ...
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    Real-time Inextensible Hair with Volume and Shape 

    Sánchez-Banderas, Rosa María; Barreiro, Héctor; García-Fernández, Ignacio; Pérez, Mariano (The Eurographics Association, 2015)
    Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
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    More Stable SPH-based Fluid Simulation 

    Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2012)
    The simulation of fluid is a field largely discussed, from the viewpoint of engineering, in the so-called computational fluid dynamics (CFD). A problem that occurs repeatedly in the literature of CFD is the stability of ...
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    Volumetric Spot Noise for Procedural 3D Shell Texture Synthesis 

    Pavie, Nicolas; Gilet, Guillaume; Dischler, Jean-Michel; Galin, Eric; Ghazanfarpour, Djamchid (The Eurographics Association, 2016)
    In this paper, we present an extension of the Locally Controlled Spot Noise and a visualization pipeline for volumetric fuzzy details synthesis. We extend the noise model to author volumetric fuzzy details using filtered ...

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    AuthorPatow, Gustavo (3)Barreiro, Héctor (1)Barroso, Santiago (1)Cordero, Juan M. (1)Cubero, Francisco (1)Debattista, Kurt (1)Dischler, Jean-Michel (1)Galin, Eric (1)García-Fernández, Ignacio (1)Ghazanfarpour, Djamchid (1)... View MoreSubject
    I.3.5 [Computer Graphics] (7)
    Three Dimensional Graphics and Realism (7)
    Computational Geometry and Object Modeling (6)I.3.7 [Computer Graphics] (4)Computer Graphics (3)I.3.6 [Computer Graphics] (3)Languages (3)Color (2)I.3.3 [Computer Graphics] (2)Physically based modeling (2)... View MoreDate Issued2012 (4)2013 (1)2015 (1)2016 (1)Has File(s)true (7)

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    TUGFhA