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Downsampling and Storage of Pre-Computed Gradients for Volume Rendering
(The Eurographics Association, 2017)
The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
Human-in-the-Loop Visualisation Architecture for Monitoring Remote Compute
(The Eurographics Association, 2017)
This paper describes the timeline of use cases of large and remote display VEs (Virtual Environments), hosted by STFC (Science and Technology Facilities Council), which were linked to HPC (High Performance Computing) ...
12DoF Interaction for Scientific Visualisation
(The Eurographics Association, 2017)
This short extended abstract investigates human-computer interactions in relation to a specific Six Degree of Freedom (6DoF) input device; described is the driver development and calibration required for a novel piece of ...
Real-Time Rendering of Molecular Dynamics Simulation Data: A Tutorial
(The Eurographics Association, 2017)
Achieving real-time molecular dynamics rendering is a challenge, especially when the rendering requires intensive computation involving a large simulation data-set. The task becomes even more challenging when the size of ...