Search
Now showing items 1-10 of 19
A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds
(The Eurographics Association, 2018)
The use of specific techniques for the management and visualization of huge point clouds is necessary to solve the drawbacks of inefficiency derived from the size of the dataset and the techniques used to visualize it. ...
Study of the Influence of User Characteristics on the Virtual Reality Presence
(The Eurographics Association, 2018)
In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ...
Experiences From the Development of a Prototype of an Spatial Augmented Reality System
(The Eurographics Association, 2018)
This paper describes the hardware and software of a prototype of a portable Spatial Augmented Reality system. This prototype is completely autonomous and projects the information on the real world, so that it is visible ...
When Size Matters: Towards Evaluating Perceivability of Choropleths
(The Eurographics Association, 2018)
Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality
(The Eurographics Association, 2018)
Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
Gradient Field Estimation on Triangle Meshes
(The Eurographics Association, 2018)
The estimation of the differential properties of a function sampled at the vertices of a discrete domain is at the basis of many applied sciences. In this paper, we focus on the computation of function gradients on triangle ...
Controlling 3D Visualisations with Multiple Degrees of Freedom
(The Eurographics Association, 2019)
In this paper, the two major components of a new multi-layer framework ideal for two-handed interaction in desktop virtual environments called Library for Interactive Settings of User-Mode (LISU) are explained. In addition, ...
Optimising Underwater Environments for Mobile VR
(The Eurographics Association, 2019)
Mobile Virtual Reality (VR) has advanced considerably in the last few years, driven by advances in smartphone technology. There are now a number of commercial offerings available, from smartphone powered headsets to ...
Recognising Human-Object Interactions Using Attention-based LSTMs
(The Eurographics Association, 2019)
Recognising Human-object interactions (HOIs) in videos is a challenge task especially when a human can interact with multiple objects. This paper attempts to solve the problem of HOIs by proposing a hierarchical framework ...
Motion Data and Model Management for Applied Statistical Motion Synthesis
(The Eurographics Association, 2019)
Machine learning based motion modelling methods such as statistical modelling require a large amount of input data. In practice, the management of the data can become a problem in itself for artists who want to control the ...