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Modeling Liquidus Hypersurfaces through Simplicial Complexes
(The Eurographics Association, 2010)
This paper describes an operational pipeline that exploits computational geometry to derive useful knowledge about the crystallization behaviour of materials composed of varying amounts of pure components. Starting from ...
Surfel Based Geometry Reconstruction
(The Eurographics Association, 2010)
We propose a method for retrieving a piecewise smooth surface from noisy data. In data acquired by a scanning process sampled points are almost never on the discontinuities making reconstruction of surfaces with sharp ...
3D Modelling of Complex Biological Structures: The Oviduct
(The Eurographics Association, 2010)
A novel technique using a particle system constrained by Newtonian forces is presented for the algorithmic construction of small scale, complex 3D biological structures based on real world biological data. This allows ...
An Improved Discrete Level of Detail Model Through an Incremental Representation
(The Eurographics Association, 2010)
Real-time applications such as computer and video games, virtual reality and scientific simulation require rendering of complex models for realism. Graphics rendering engines include multiresolution modelling techniques ...