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Visiting Ancient Rome with a Serious Game
(The Eurographics Association, 2019)
The current rise of video games has made that different fields of research feel attracted to these new technologies in order to enhance their works and make their results more attractive. It is for this reason that so-called ...
Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications
(The Eurographics Association, 2019)
Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...
Evaluating Models for Virtual Forestry Generation and Tree Placement in Games
(The Eurographics Association, 2019)
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods. However, there has been ...
A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback
(The Eurographics Association, 2019)
Abstract This paper presents a novel somatosensory approach towards reducing the risk of cybersickness during virtual reality locomotion in a 3D environment. We start by presenting theories regarding the cause of cybersickness ...
MLIC-Synthetizer: a Synthetic Multi-Light Image Collection Generator
(The Eurographics Association, 2019)
We present MLIC-Synthetizer, a Blender plugin specifically designed for the generation of a syntethic Multi-Light Image Collection using physically-based rendering. This tool makes easy to generate large amount of test ...
ReVize: A Library for Visualization Toolchaining with Vega-Lite
(The Eurographics Association, 2019)
The field of tools for data visualization has been growing in recent years, with each tool contributing new ways to create and work with visualizations, and each offering a specialized set of features, interaction metaphors ...