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Rendering Large Point Datasets with GPU Shaders
(The Eurographics Association, 2010)
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at an interactive frame rate. Point datasets are commonly used to analyse and solve complex problems, but rendering them is ...
Using Processing to Develop iCove: a Tool for Interactive Coastal Oceanographic Visualization
(The Eurographics Association, 2010)
We have been developing iCove: the interactive coastal oceanographic visualization environment. The challenge for the ocean scientists is that their models are complex and the datasets that are generated are huge. Furthermore, ...
Animating Horse Gaits and Transitions
(The Eurographics Association, 2010)
Animations of horses are commonly used for entertainment purposes. A realistic animated model must move with a gait appropriate to its velocity. We present a kinematic animation system in which a horse model moves using ...
Interval Based Data Structure Optimization
(The Eurographics Association, 2010)
Isosurface extraction is a widely exploited visualization technique for volumetric data on all manner of grid representation. The basic technique is often used to explore and measure many properties of data sets of ever ...
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields
(The Eurographics Association, 2010)
A large scale pedestrian simulation method, implemented with an agent based modelling paradigm, is presented within this paper. It allows rapid prototyping and real-time modifications, suitable for quick generation and ...
An Improved Discrete Level of Detail Model Through an Incremental Representation
(The Eurographics Association, 2010)
Real-time applications such as computer and video games, virtual reality and scientific simulation require rendering of complex models for realism. Graphics rendering engines include multiresolution modelling techniques ...
Implicit Surface Reconstruction and Feature Detection with a Learning Algorithm
(The Eurographics Association, 2010)
We propose a new algorithm for implicit surface reconstruction and feature detection. The algorithm is based on a self organising map with the connectivity of a regular 3D grid that can be trained into an implicit ...
A Multi-Windows Approach for Sketch-Based Conceptual Design System
(The Eurographics Association, 2010)
Sketching plays a very important role in conceptual design. In this early stage of the design process, designers have developed some ways to help them to explore designs. Sketching is one of these methods. In this paper, ...
From Tabular Data to Metaphoric Landscape Visualisation - A Template-based Approach
(The Eurographics Association, 2010)
This paper presents a template-based approach to the generation of metaphoric visualisation from tabular data. This technique allows a coherent transformation between a relatively abstract visual representation (e.g., a ...
Mixed Reality and Gesture Based Interaction for Medical Imaging Applications
(The Eurographics Association, 2010)
This paper presents a framework providing a collection of techniques to enhance reliability, accuracy and overall effectiveness of gesture-based interaction applied to the manipulation of virtual objects within a Mixed ...